package system import ( "fmt" "github.com/yohamta/donburi/filter" "joylink.club/ecs" sysEvent "joylink.club/rtsssimulation/system/event" "joylink.club/rtsssimulation/umi" ) // Signal3XH2State 电路状态:信号机3XH-2(红-绿-黄) 道岔防护信号机(三显示不封灯、无单黄显示、带引导) // 引导信号:红黄 type Signal3XH2State struct { // 物理黄灯,true-亮 U bool // 物理绿灯,true-亮 L bool // 物理红灯,true-亮 H bool // 点灯继电器,true-吸合,常态落下表示逻辑点灯 DDJ bool //2DJ灯丝继电器,true-吸合 EDJ bool //灯丝继电器,true-吸合 DJ bool //列车信号继电器,true-吸合 LXJ bool //引导信号继电器,true-吸合 YXJ bool } // Signal3XH2FilamentState 信号机3XH-2 灯丝状态 type Signal3XH2FilamentState struct { // 物理黄灯,true-灯丝正常 Uf bool // 物理绿灯,true-灯丝正常 Lf bool // 物理红灯,true-灯丝正常 Hf bool } // Signal3XH2StateComponent 信号机3XH-2状态组件 var Signal3XH2StateComponent = ecs.NewComponentType[Signal3XH2State]() var Signal3XH2FilamentStateComponent = ecs.NewComponentType[Signal3XH2FilamentState]() var signal3XH2Query = ecs.NewQuery(filter.Contains(EntityIdentityComponent, Signal3XH2StateComponent)) func NewSignal3XH2State() *Signal3XH2State { return &Signal3XH2State{DDJ: true, EDJ: false, DJ: false, LXJ: false, YXJ: false, U: false, L: false, H: false} } func NewSignal3XH2FilamentState() *Signal3XH2FilamentState { return &Signal3XH2FilamentState{Uf: true, Lf: true, Hf: true} } type Signal3XH2System struct { } // Update world 执行 func (me *Signal3XH2System) Update(w ecs.World) { signal3XH2Query.Each(w, func(e *ecs.Entry) { state := Signal3XH2StateComponent.Get(e) filament := Signal3XH2FilamentStateComponent.Get(e) me.calculateU(w, state, filament) me.calculateL(w, state, filament) me.calculateH(w, state, filament) me.calculateDJ(w, e, state, filament) me.calculate2DJ(w, e, state, filament) }) } // Signal3XH2RelayActionEventProcessor 继电器动作事件处理 var Signal3XH2RelayActionEventProcessor = func(w ecs.World, event sysEvent.RelayActionEvent) { //根据event来更新Signal3XH1State中对应继电器的状态 signal3XH2Query.Each(w, func(e *ecs.Entry) { signalModel := FindModelStorage(w).FindById(EntityIdentityComponent.Get(e).Id) roler, ok := signalModel.(umi.IRelayCRole) if ok { if relayGroup, relayName, find := roler.FindCircuitRoleById(event.Id); find { if relayGroup == SIGNAL_3XH2 { state := Signal3XH2StateComponent.Get(e) switch relayName { case SIGNAL_DDJ: state.DDJ = event.Xh case SIGNAL_DJ: state.DJ = event.Xh case SIGNAL_2DJ: state.EDJ = event.Xh case SIGNAL_LXJ: state.LXJ = event.Xh case SIGNAL_YXJ: state.YXJ = event.Xh default: panic(fmt.Sprintf("Signal3XH2的模型[%s]中继电器功能名称[%s]无法识别", signalModel.GetId(), relayName)) } } else { panic(fmt.Sprintf("Signal3XH2的模型[%s]中继电器组合类型[%s]无法识别", signalModel.GetId(), relayGroup)) } } } else { panic("Signal3XH2的模型未实现接口umi.IRelayCRoler") } }) } func (me *Signal3XH2System) calculateU(w ecs.World, state *Signal3XH2State, filament *Signal3XH2FilamentState) { isU := filament.Uf && !state.DDJ && !state.LXJ && state.DJ && state.YXJ state.U = isU } func (me *Signal3XH2System) calculateL(w ecs.World, state *Signal3XH2State, filament *Signal3XH2FilamentState) { isL := filament.Lf && !state.DDJ && state.LXJ state.L = isL } func (me *Signal3XH2System) calculateH(w ecs.World, state *Signal3XH2State, filament *Signal3XH2FilamentState) { isH := filament.Hf && !state.DDJ && !state.LXJ state.H = isH } func (me *Signal3XH2System) calculateDJ(w ecs.World, e *ecs.Entry, state *Signal3XH2State, filament *Signal3XH2FilamentState) { isDJ := filament.Lf && !state.DDJ && state.LXJ || filament.Hf && !state.DDJ && !state.LXJ //通知继电器进行动作 if isDJ != state.DJ { if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH2, SIGNAL_DJ, isDJ); ok { sysEvent.RelayNeedChangeEventBus.Publish(w, event) } } } func (me *Signal3XH2System) calculate2DJ(w ecs.World, e *ecs.Entry, state *Signal3XH2State, filament *Signal3XH2FilamentState) { is2DJ := filament.Uf && !state.DDJ && !state.LXJ && state.DJ && state.YXJ //通知继电器进行动作 if is2DJ != state.EDJ { if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH2, SIGNAL_2DJ, is2DJ); ok { sysEvent.RelayNeedChangeEventBus.Publish(w, event) } } }