package device_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/entity" ) type BaliseSystem struct { baliseQuery *ecs.Query } func NewBaliseSystem() *BaliseSystem { return &BaliseSystem{baliseQuery: ecs.NewQuery(filter.Contains(component.UidType, component.BaliseStateType))} } func (s *BaliseSystem) Update(w ecs.World) { s.baliseQuery.Each(w, func(entry *ecs.Entry) { baliseState := component.BaliseStateType.Get(entry) baliseState.ValidTelegram = s.findValidTelegram(w, entry) }) } // 获取应答器有效报文 func (s *BaliseSystem) findValidTelegram(w ecs.World, entry *ecs.Entry) []byte { wd := entity.GetWorldData(w) id := component.UidType.Get(entry).Id if entry.HasComponent(component.BaliseFB) { baliseModel := wd.Repo.FindTransponder(id) return baliseModel.FixedTelegram() } else if entry.HasComponent(component.BaliseDB) { } else if entry.HasComponent(component.BaliseIB) { } else if entry.HasComponent(component.BaliseVB) { } else if entry.HasComponent(component.BaliseWB) { } return nil }