package entity import ( "joylink.club/ecs" "joylink.club/rtsssimulation/component" ) func LoadStations(w ecs.World) error { data := GetWorldData(w) stations := data.Repo.StationList() for _, station := range stations { entry := NewStationEntity(w, station.Id(), data) if station.GetIbpSpk() != nil { // 人员防护 LoadSPKEntity(w, entry, station.GetIbpSpk(), data) } if station.GetIbpEmp() != nil { // 紧急停车 LoadEMPEntity(w, entry, station.GetIbpEmp(), data) } } return nil } // 新建车站实体 func NewStationEntity(w ecs.World, uid string, worldData *component.WorldData) *ecs.Entry { entry, ok := worldData.EntityMap[uid] if !ok { entry = w.Entry(w.Create(component.UidType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) worldData.EntityMap[uid] = entry } return entry }