package sys import ( "joylink.club/ecs" "joylink.club/rtsssimulation/sys/circuit_sys" "joylink.club/rtsssimulation/sys/common_sys" "joylink.club/rtsssimulation/sys/device_sys" "joylink.club/rtsssimulation/sys/iscs_sys" ) // 添加系统到World func BindSystem(w ecs.World) { w.AddSystem(NewWorldTimeSys(), common_sys.NewCounterSys(), common_sys.NewCounterDownSys(), common_sys.NewTwoPositionMovementSys(), device_sys.NewRelaySys(), device_sys.NewDBQSys(), device_sys.NewZzjSys(), device_sys.NewTurnoutSys(), device_sys.NewCiQcSys(), circuit_sys.NewZdj9TwoDragSys(), circuit_sys.NewSignal2XH1System(), circuit_sys.NewSignal3XH1System(), circuit_sys.NewSignal3XH2System(), circuit_sys.NewSignal3XH3System(), circuit_sys.NewSignal3XH4System(), circuit_sys.NewSignalDCXHSystem(), circuit_sys.NewSignalJCKXHSystem(), circuit_sys.NewSignalJDXHSystem(), device_sys.NewLightSys(), //屏蔽门 circuit_sys.NewPsdSys(), device_sys.NewAsdSys(), // IBP circuit_sys.NewIBPSys(), device_sys.NewAlarmSys(), //物理区段 device_sys.NewFaDcAxleDeviceSystem(), device_sys.NewSectionDetectSystem(), //应答器 device_sys.NewBaliseSystem(), ) } // ISCS 系统 func bindIscsSystem(w ecs.World) { w.AddSystem(iscs_sys.NewIscsExceptionSystem(), iscs_sys.NewDevicePlacingSystem(), iscs_sys.NewPowerSourceSystem(), iscs_sys.NewCircuitBreakerSystem(), iscs_sys.NewDisconnectorSystem(), iscs_sys.NewHandcartSystem(), iscs_sys.NewThreePositionSwitchSystem(), iscs_sys.NewPipeFittingSystem(), iscs_sys.NewRectifierSystem(), iscs_sys.NewVoltageTransformerSystem(), iscs_sys.NewLightningArresterSystem(), iscs_sys.NewPowerPipeSystem(), iscs_sys.NewEarthingDeviceSystem()) }