package entity import ( "strconv" "joylink.club/ecs" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/repository" ) var PsdBaseComponentTypeArr = []ecs.IComponentType{component.PsdTag, component.UidType, component.PsdStateType, component.AsdListType, component.PscType} var AsdBaseComponentTypeArr = []ecs.IComponentType{component.AsdTag, component.UidType, component.AsdMotorStateType, component.FixedPositionTransformType, component.AsdStateType} func LoadPsd(w ecs.World) error { data := GetWorldData(w) psds := data.Repo.PsdList() for _, psd := range psds { entry := NewPsdEntry(w, psd, data) loadPsdCircuit(w, entry, psd, data.EntityMap) } pmcMap := make(map[string]*ecs.Entry) for _, mkx := range data.Repo.MkxList() { entry := NewMkxEntry(w, data, mkx) loadPlatformMkxCircuit(w, data.EntityMap, pmcMap, mkx, entry, data.EntityMap[mkx.Psd().Id()]) } return nil } func loadPlatformMkxCircuit(world ecs.World, entryMap map[string]*ecs.Entry, pmcMap map[string]*ecs.Entry, mkx *repository.PsdPsl, mkxEntry *ecs.Entry, psdEntry *ecs.Entry) { platformMkx, ok := pmcMap[mkx.Psd().Id()] if !ok { platformMkx = NewPlatformMkxEntry(world, entryMap, mkx) pmcMap[mkx.Psd().Id()] = platformMkx } platformMkxCircuit := component.PlatformMkxCircuitType.Get(platformMkx) platformMkxCircuit.MkxList = append(platformMkxCircuit.MkxList, mkxEntry) psdEntry.AddComponent(component.PlatformMkxCircuitType) component.PlatformMkxCircuitType.Set(psdEntry, platformMkxCircuit) } func loadPsdCircuit(world ecs.World, entry *ecs.Entry, psd *repository.Psd, entryMap map[string]*ecs.Entry) { if len(psd.ComponentGroups()) == 0 { return } circuit := &component.PsdCircuit{KMJMap: make(map[int32]*ecs.Entry)} for _, group := range psd.ComponentGroups() { for _, ec := range group.Components() { relay := ec.(*repository.Relay) switch ec.Code() { case "XGMJ", "SGMJ": circuit.GMJ = NewRelayEntity(world, relay, entryMap) case "XKMJ", "SKMJ": circuit.KMJMap[0] = NewRelayEntity(world, relay, entryMap) case "4XKMJ", "4SKMJ": circuit.KMJMap[4] = NewRelayEntity(world, relay, entryMap) case "8XKMJ", "8SKMJ": circuit.KMJMap[8] = NewRelayEntity(world, relay, entryMap) case "XMGJ", "SMGJ": circuit.MGJ = NewRelayEntity(world, relay, entryMap) case "XMPLJ", "SMPLJ": circuit.MPLJ = NewRelayEntity(world, relay, entryMap) case "SQDTCJ", "XQDTCJ": circuit.QDTCJ = NewRelayEntity(world, relay, entryMap) case "STZTCJ", "XTZTCJ": circuit.TZTCJ = NewRelayEntity(world, relay, entryMap) case "SZAWJ", "XZAWJ": circuit.ZAWJ = NewRelayEntity(world, relay, entryMap) case "SJXTCPLJ", "XJXTCPLJ": circuit.JXTCPLJ = NewRelayEntity(world, relay, entryMap) default: circuit.UnusedJ = append(circuit.UnusedJ, NewRelayEntity(world, relay, entryMap)) } } } entry.AddComponent(component.PsdCircuitType) component.PsdCircuitType.Set(entry, circuit) } func NewPsdEntry(world ecs.World, psd *repository.Psd, worldData *component.WorldData) *ecs.Entry { entry, ok := worldData.EntityMap[psd.Id()] if !ok { entry = world.Entry(world.Create(PsdBaseComponentTypeArr...)) component.UidType.SetValue(entry, component.Uid{Id: psd.Id()}) worldData.EntityMap[psd.Id()] = entry asdList := &component.AsdList{List: make([]*ecs.Entry, psd.AsdAmount(), psd.AsdAmount())} for i := int32(0); i < psd.AsdAmount(); i++ { asdList.List[i] = NewAsdEntry(world, worldData, psd.Id(), int(i)) } component.AsdListType.Set(entry, asdList) component.PscType.Set(entry, &component.Psc{InterlockKmGroup: make(map[int32]bool)}) } return entry } func NewAsdEntry(world ecs.World, worldData *component.WorldData, psdId string, asdIndex int) *ecs.Entry { entry := world.Entry(world.Create(AsdBaseComponentTypeArr...)) uid := psdId + "_" + strconv.Itoa(asdIndex) worldData.EntityMap[uid] = entry component.UidType.SetValue(entry, component.Uid{Id: uid}) return entry } func NewMkxEntry(world ecs.World, worldData *component.WorldData, mkx *repository.PsdPsl) *ecs.Entry { entry := world.Entry(world.Create(component.UidType, component.MkxType)) worldData.EntityMap[mkx.Id()] = entry component.UidType.SetValue(entry, component.Uid{Id: mkx.Id()}) mkxComponent := &component.Mkx{} component.MkxType.Set(entry, mkxComponent) if pcb := mkx.Pcb(); pcb != nil { mkxComponent.PCB = NewButtonEntity(world, pcb, worldData.EntityMap) } if pcbpl := mkx.Pcbpl(); pcbpl != nil { mkxComponent.PCBPL = NewButtonEntity(world, pcbpl, worldData.EntityMap) } if pob := mkx.Pob(); pob != nil { mkxComponent.POB = NewButtonEntity(world, pob, worldData.EntityMap) } if pobpl := mkx.Pobpl(); pobpl != nil { mkxComponent.POBPL = NewButtonEntity(world, pobpl, worldData.EntityMap) } if pab := mkx.Pab(); pab != nil { mkxComponent.PAB = NewButtonEntity(world, pab, worldData.EntityMap) } if pabpl := mkx.Pabpl(); pabpl != nil { mkxComponent.PABPL = NewButtonEntity(world, pabpl, worldData.EntityMap) } if wrzf := mkx.Wrzf(); wrzf != nil { mkxComponent.WRZF = NewButtonEntity(world, wrzf, worldData.EntityMap) } if wrzfpl := mkx.Wrzfpl(); wrzfpl != nil { mkxComponent.WRZFPL = NewButtonEntity(world, wrzfpl, worldData.EntityMap) } if qkqr := mkx.Qkqr(); qkqr != nil { mkxComponent.QKQR = NewButtonEntity(world, qkqr, worldData.EntityMap) } if qkqrpl := mkx.Qkqrpl(); qkqrpl != nil { mkxComponent.QKQRPL = NewButtonEntity(world, qkqrpl, worldData.EntityMap) } if mpl := mkx.Mpl(); mpl != nil { mkxComponent.MPL = NewButtonEntity(world, mpl, worldData.EntityMap) } if jxtcpl := mkx.Jxtcpl(); jxtcpl != nil { mkxComponent.JXTCPL = NewButtonEntity(world, jxtcpl, worldData.EntityMap) } return entry } func NewPlatformMkxEntry(world ecs.World, entryMap map[string]*ecs.Entry, mkx *repository.PsdPsl) *ecs.Entry { entry := world.Entry(world.Create(component.PlatformMkxCircuitType)) circuit := &component.PlatformMkxCircuit{} if pcbj := mkx.Pcbj(); pcbj != nil { circuit.PCBJ = NewRelayEntity(world, pcbj, entryMap) } if pobj := mkx.Pobj(); pobj != nil { circuit.POBJ = NewRelayEntity(world, pobj, entryMap) } if pabj := mkx.Pabj(); pabj != nil { circuit.PABJ = NewRelayEntity(world, pabj, entryMap) } if wrzfj := mkx.Wrzfj(); wrzfj != nil { circuit.WRZFJ = NewRelayEntity(world, wrzfj, entryMap) } if qkqrj := mkx.Qkqrj(); qkqrj != nil { circuit.QKQRJ = NewRelayEntity(world, qkqrj, entryMap) } component.PlatformMkxCircuitType.Set(entry, circuit) return entry }