package fi import ( "joylink.club/ecs" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/entity" ) // Drive3XH2Dd 点灯操作 // dd : true-物理点灯;false-物理灭灯 func Drive3XH2Dd(w ecs.World, signalId string, dd bool) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { state := component.Signal3XH2ElectronicType.Get(signalEntry) driveDd := component.RelayDriveType.Get(state.Z3XH2_DDJ) //点灯继电器落下时才点灯 driveDd.Td = !dd driveDd.Xq = !dd } }) } // Drive3XH2Lx 开通列车信号(绿灯亮) func Drive3XH2Lx(w ecs.World, signalId string) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { state := component.Signal3XH2ElectronicType.Get(signalEntry) driveLx := component.RelayDriveType.Get(state.Z3XH2_LXJ) driveLx.Td = true driveLx.Xq = true driveYx := component.RelayDriveType.Get(state.Z3XH2_YXJ) driveYx.Td = false driveYx.Xq = false } }) } // Drive3XH2Yx 开通引导信号(黄灯亮且红灯亮) func Drive3XH2Yx(w ecs.World, signalId string) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { state := component.Signal3XH2ElectronicType.Get(signalEntry) driveLx := component.RelayDriveType.Get(state.Z3XH2_LXJ) driveLx.Td = false driveLx.Xq = false driveYx := component.RelayDriveType.Get(state.Z3XH2_YXJ) driveYx.Td = true driveYx.Xq = true } }) } // Drive3XH2Non 开通禁止信号(红灯亮) func Drive3XH2Non(w ecs.World, signalId string) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { state := component.Signal3XH2ElectronicType.Get(signalEntry) driveLx := component.RelayDriveType.Get(state.Z3XH2_LXJ) driveLx.Td = false driveLx.Xq = false driveYx := component.RelayDriveType.Get(state.Z3XH2_YXJ) driveYx.Td = false driveYx.Xq = false } }) }