package entity import ( "fmt" "log/slog" "strings" "unsafe" "joylink.club/ecs" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/repository" "joylink.club/rtsssimulation/repository/model/proto" ) // 创建按钮实体 func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string]*ecs.Entry) *ecs.Entry { uid := data.Id() entry, ok := entityMap[uid] if !ok { var btnType ecs.IComponentType switch data.GetBtnType() { case proto.Button_NO_Reset_Press: btnType = component.NoResetPressBtn case proto.Button_NO_Reset_Up: btnType = component.NoResetUpBtn case proto.Button_Reset_Press: btnType = component.ResetPressBtn case proto.Button_Reset_Up: btnType = component.ResetUpBtn case proto.Button_Key_Knob: btnType = component.KeyKnob default: btnType = component.UnknowBtn } entry = w.Entry(w.Create(component.ButtonTag, btnType, component.UidType, component.BitStateType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) // 带灯按钮 if data.HasLight() { entry.AddComponent(component.SingleLightType, unsafe.Pointer(&component.SingleLight{Light: NewLightEntity(w)})) } entityMap[uid] = entry } return entry } // 创建蜂鸣器实体 func NewAlarmEntity(w ecs.World, alarm *repository.Alarm, entityMap map[string]*ecs.Entry) *ecs.Entry { uid := alarm.Id() entry, ok := entityMap[uid] if !ok { entry = w.Entry(w.Create(component.AlarmTag, component.UidType, component.AlarmDriveType, component.BitStateType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) entityMap[uid] = entry } return entry } // 创建IBP灯实体 func NewIBPLightEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry { entry, ok := entityMap[uid] if !ok { entry = w.Entry(w.Create(component.LightTag, component.UidType, component.LightDriveType, component.BitStateType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) entityMap[uid] = entry } return entry } // 创建IBP钥匙实体 func NewIBPKeyEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry { entry, ok := entityMap[uid] if !ok { entry = w.Entry(w.Create(component.KeyTag, component.UidType, component.GearStateType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) entityMap[uid] = entry } return entry } // 构建人员防护实体 func LoadSPKEntity(w ecs.World, entry *ecs.Entry, datas []repository.IGroupedElectronicComponent, worldData *component.WorldData) error { if len(datas) == 0 { return nil } entityMap := worldData.EntityMap spk := &component.SpkElectronic{} for _, c := range datas { switch c.Code() { // 按钮组 case "SPKSXPLA": spk.SPKSXPLA_BTN = NewButtonEntity(w, c.(*repository.Button), entityMap) case "SPKSSPLA": spk.SPKSSPLA_BTN = NewButtonEntity(w, c.(*repository.Button), entityMap) case "SDA": spk.SDA = NewButtonEntity(w, c.(*repository.Button), entityMap) // 钥匙组、继电器 case "SPKSX1J": r, ok := c.(*repository.Relay) if ok { spk.SPKSX1J = NewRelayEntity(w, r, entityMap) } else { spk.SPKSX1J_KEY = NewIBPKeyEntity(w, c.Id(), entityMap) } case "SPKSX3J": r, ok := c.(*repository.Relay) if ok { spk.SPKSX3J = NewRelayEntity(w, r, entityMap) } else { spk.SPKSX3J_KEY = NewIBPKeyEntity(w, c.Id(), entityMap) } case "SPKSS2J": r, ok := c.(*repository.Relay) if ok { spk.SPKSS2J = NewRelayEntity(w, r, entityMap) } else { spk.SPKSS2J_KEY = NewIBPKeyEntity(w, c.Id(), entityMap) } case "SPKSS4J": r, ok := c.(*repository.Relay) if ok { spk.SPKSS4J = NewRelayEntity(w, r, entityMap) } else { spk.SPKSS4J_KEY = NewIBPKeyEntity(w, c.Id(), entityMap) } case "SPKSXPLAJ": spk.SPKSXPLAJ = NewRelayEntity(w, c.(*repository.Relay), entityMap) case "SPKSSPLAJ": spk.SPKSSPLAJ = NewRelayEntity(w, c.(*repository.Relay), entityMap) // 灯组 case "SPKSX1D": spk.SPKSX1D = NewIBPLightEntity(w, c.Id(), entityMap) case "SPKSX3D": spk.SPKSX3D = NewIBPLightEntity(w, c.Id(), entityMap) case "SPKSS2D": spk.SPKSS2D = NewIBPLightEntity(w, c.Id(), entityMap) case "SPKSS4D": spk.SPKSS4D = NewIBPLightEntity(w, c.Id(), entityMap) } } // 绑定组件 entry.AddComponent(component.SpkElectronicType, unsafe.Pointer(spk)) return nil } // 构建紧急关闭实体 func LoadEMPEntity(w ecs.World, entry *ecs.Entry, datas []*repository.ElectronicComponentGroup, worldData *component.WorldData) error { if len(datas) == 0 { return nil } entityMap := worldData.EntityMap emp := &component.EmpElectronic{EMPJMap: make(map[string]*component.EmpDeviceElectronic)} for _, g := range datas { if g.Code() == "EMP" { // 独立设备 for _, c := range g.Components() { switch c.Code() { case "QBA": emp.QBA = NewButtonEntity(w, c.(*repository.Button), entityMap) case "SDA": emp.SDA = NewButtonEntity(w, c.(*repository.Button), entityMap) case "蜂鸣器": emp.Alarm = NewAlarmEntity(w, c.(*repository.Alarm), entityMap) default: r, ok := c.(*repository.Relay) if ok { // 如果是继电器 d := emp.EMPJMap[r.Code()] if d == nil { d = &component.EmpDeviceElectronic{} } d.EMPJ = NewRelayEntity(w, r, entityMap) emp.EMPJMap[r.Code()] = d } else { slog.Warn("未实现设备[id:%s]逻辑", c.Id()) } } } } else { // 组合设备 d := emp.EMPJMap[g.Code()] if d == nil { d = &component.EmpDeviceElectronic{} } for _, c := range g.Components() { b, ok := c.(*repository.Button) if strings.HasSuffix(c.Code(), "EMPD") { d.EMPD = NewIBPLightEntity(w, c.Id(), entityMap) } else if ok && strings.HasSuffix(c.Code(), "EMPFA") { d.EMPFA_BTN = NewButtonEntity(w, b, entityMap) } else if ok && (strings.HasPrefix(c.Code(), "EMP") || strings.HasPrefix(c.Code(), "ESB")) { d.EMP_BTNS = append(d.EMP_BTNS, NewButtonEntity(w, b, entityMap)) } else { slog.Warn("未实现设备[id:%s]逻辑", c.Id()) } } emp.EMPJMap[g.Code()] = d } } if emp.Alarm == nil || emp.QBA == nil || emp.SDA == nil { slog.Warn("EMP组合缺少元素,将不添加EMP电路组件") return nil } for code, e := range emp.EMPJMap { if e.EMPFA_BTN == nil || e.EMPD == nil || len(e.EMP_BTNS) == 0 { slog.Warn(fmt.Sprintf("组合[%s]还原按钮未关联,请检查IBP地图组合数据", code)) return nil } else if e.EMPJ == nil { slog.Warn(fmt.Sprintf("组合[%s]继电器未关联,请检查继电器地图组合数据", code)) return nil } } entry.AddComponent(component.EmpElectronicType, unsafe.Pointer(emp)) return nil }