package circuit_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" ) type Signal3XH3System struct { query *ecs.Query } func NewSignal3XH3System() *Signal3XH3System { return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(component.Signal3XH3ElectronicType))} } // Update world 执行 func (s *Signal3XH3System) Update(w ecs.World) { s.query.Each(w, func(entry *ecs.Entry) { state := component.Signal3XH3ElectronicType.Get(entry) lsq := component.Signal3XH3LsqType.Get(entry) lsc := component.Signal3XH3LscType.Get(entry) lights := component.SignalLightsType.Get(entry) Z3XH3_H := lights.GetLightByTag(component.HdTag) Z3XH3_U := lights.GetLightByTag(component.UdTag) // s.calculateLsq(state, lsq) s.calculateU(state, Z3XH3_U) s.calculateH(state, Z3XH3_H) s.calculateDJ(state, Z3XH3_U, Z3XH3_H) s.calculate2DJ(state, Z3XH3_U) s.calculateLsc(state, lsc) }) } // 联锁驱 func (s *Signal3XH3System) calculateLsq(state *component.Signal3XH3Electronic, lsq *component.Signal3XH3Lsq) { ddj := component.RelayDriveType.Get(state.Z3XH3_DDJ) lxj := component.RelayDriveType.Get(state.Z3XH3_LXJ) yxj := component.RelayDriveType.Get(state.Z3XH3_YXJ) // ddjQ := lsq.Z3XH3_DDJ_Q ddj.Td = ddjQ ddj.Xq = ddjQ // lxjQ := lsq.Z3XH3_LXJ_Q lxj.Td = lxjQ lxj.Xq = lxjQ // yxjQ := lsq.Z3XH3_YXJ_Q yxj.Td = yxjQ yxj.Xq = yxjQ } // 联锁采 func (s *Signal3XH3System) calculateLsc(state *component.Signal3XH3Electronic, lsc *component.Signal3XH3Lsc) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) dj := component.BitStateType.Get(state.Z3XH3_DJ) edj := component.BitStateType.Get(state.Z3XH3_2DJ) yxj := component.BitStateType.Get(state.Z3XH3_YXJ) // lsc.Z3XH3_2DJ_Xq = edj.Val lsc.Z3XH3_DJ_Xq = dj.Val lsc.Z3XH3_DDJ_Lx = !ddj.Val lsc.Z3XH3_LXJ_Xq = lxj.Val lsc.Z3XH3_YXJ_Xq = yxj.Val } func (s *Signal3XH3System) calculateU(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) dj := component.BitStateType.Get(state.Z3XH3_DJ) yxj := component.BitStateType.Get(state.Z3XH3_YXJ) isU := !ddj.Val && !lxj.Val && dj.Val && yxj.Val || !ddj.Val && lxj.Val driveU := component.LightDriveType.Get(Z3XH3_U) driveU.Td = isU } func (s *Signal3XH3System) calculateH(state *component.Signal3XH3Electronic, Z3XH3_H *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) isH := !ddj.Val && !lxj.Val driveH := component.LightDriveType.Get(Z3XH3_H) driveH.Td = isH } func (s *Signal3XH3System) calculateDJ(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry, Z3XH3_H *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) ud := component.BitStateType.Get(Z3XH3_U) hd := component.BitStateType.Get(Z3XH3_H) isDJ := ud.Val && !ddj.Val && lxj.Val || hd.Val && !ddj.Val && !lxj.Val drive := component.RelayDriveType.Get(state.Z3XH3_DJ) drive.Td = isDJ drive.Xq = isDJ } func (s *Signal3XH3System) calculate2DJ(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) dj := component.BitStateType.Get(state.Z3XH3_DJ) yxj := component.BitStateType.Get(state.Z3XH3_YXJ) ud := component.BitStateType.Get(Z3XH3_U) is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val drive := component.RelayDriveType.Get(state.Z3XH3_2DJ) drive.Td = is2DJ drive.Xq = is2DJ }