package entity import ( "joylink.club/ecs" "joylink.club/rtsssimulation/component" ) // 创建断相保护器实体 func NewDBQEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry { entry, ok := entityMap[uid] if !ok { entry = w.Entry(w.Create(component.DBQTag, component.UidType, // component.DBQStateType, component.CounterType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) entityMap[uid] = entry } return entry }