package main import ( "joylink.club/ecs" "joylink.club/rtsssimulation/entity" "joylink.club/rtsssimulation/repository/model/proto" "joylink.club/rtsssimulation/sys" "time" rtss_simulation "joylink.club/rtsssimulation" "joylink.club/rtsssimulation/repository" ) func main() { protoRepo := &proto.Repository{} protoRepo.Id = "1" protoRepo.Version = "V1" protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan1", FanType: proto.Fan_CommonFan}) protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan2", FanType: proto.Fan_FcBypassFan}) protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan3", FanType: proto.Fan_SoftStartFan}) protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan4", FanType: proto.Fan_HighLowSpeedFan}) // repo, _ := repository.BuildRepository(protoRepo) sim, _ := newIscsSimulation(repo) sim.StartUp() sim.SetSpeed(1) time.Sleep(8 * time.Second) sim.Close() time.Sleep(2 * time.Second) } func newIscsSimulation(repo *repository.Repository) (ecs.World, error) { w := ecs.NewWorld(100) sys.BindIscsSystem(w) // // 初始化世界数据单例组件 entity.LoadWorldData(w, repo) err := entity.LoadIscs(w) return w, err } /////////////////////////////////////////////////////// func main1() { sim, _ := rtss_simulation.NewSimulation(&repository.Repository{}) sim.StartUp() sim.SetSpeed(2) time.Sleep(1 * time.Second) sim.Close() time.Sleep(2 * time.Second) }