package fi import ( "fmt" "joylink.club/ecs" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/entity" ) // 采集继电器吸起电路状态 func CollectXQCircuitState(w ecs.World, id string) bool { wd := entity.GetWorldData(w) entry, ok := wd.EntityMap[id] if ok { state := component.BitStateType.Get(entry) return state.Val } else { fmt.Printf("未找到id=%s的继电器\n", id) } return false } // 采集继电器落下电路状态 func CollectLXCircuitState(w ecs.World, id string) bool { wd := entity.GetWorldData(w) entry, ok := wd.EntityMap[id] if ok { state := component.BitStateType.Get(entry) return !state.Val } else { fmt.Printf("未找到id=%s的继电器\n", id) } return false } // 驱动电路状态修改 // x,y:二维数组的索引 // state : 32位的bool数组 func DriveCircuitStateChange(w ecs.World, x, y int, state bool) { }