package fi import ( "joylink.club/ecs" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/entity" ) // signal 3xh4 接口:点灯操作、开通列车信号、开通禁止信号 // DriveSignal3XH4Dd 点灯操作 // dd : true-物理点灯;false-物理灭灯 func DriveSignal3XH4Dd(w ecs.World, signalId string, dd bool) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { lsq := component.Signal3XH4LsqType.Get(signalEntry) lsq.Z3XH4_DDJ_Q = !dd } }) } // DriveSignal3XH4Lx 开通列车信号(直向通过亮绿灯,侧向通过亮黄灯) // zx : true-直向通过,false-侧向通过 func DriveSignal3XH4Lx(w ecs.World, signalId string, zx bool) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { lsq := component.Signal3XH4LsqType.Get(signalEntry) lsq.Z3XH4_LXJ_Q = true lsq.Z3XH4_ZXJ_Q = zx } }) } // DriveSignal3XH4Non 开通禁止信号(亮红灯) func DriveSignal3XH4Non(w ecs.World, signalId string) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { lsq := component.Signal3XH4LsqType.Get(signalEntry) lsq.Z3XH4_LXJ_Q = false lsq.Z3XH4_ZXJ_Q = false } }) }