package circuit_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" ) type Signal3XH4System struct { query *ecs.Query } func NewSignal3XH4System() *Signal3XH4System { return &Signal3XH4System{query: ecs.NewQuery(filter.Contains( component.Signal3XH4ElectronicType, component.Signal3XH4LsqType, component.Signal3XH4LscType, component.SignalLightsType))} } // Update world 执行 func (s *Signal3XH4System) Update(w ecs.World) { s.query.Each(w, func(entry *ecs.Entry) { state := component.Signal3XH4ElectronicType.Get(entry) lsq := component.Signal3XH4LsqType.Get(entry) lsc := component.Signal3XH4LscType.Get(entry) lights := component.SignalLightsType.Get(entry) Z3XH4_H := lights.GetLightByTag(component.HdTag) Z3XH4_L := lights.GetLightByTag(component.LdTag) Z3XH4_U := lights.GetLightByTag(component.UdTag) // s.calculateLsq(state, lsq) s.calculateU(state, Z3XH4_U) s.calculateL(state, Z3XH4_L) s.calculateH(state, Z3XH4_H) s.calculateDJ(state, Z3XH4_H, Z3XH4_L, Z3XH4_U) s.calculateLsc(state, lsc) }) } // 联锁驱 func (s *Signal3XH4System) calculateLsq(state *component.Signal3XH4Electronic, lsq *component.Signal3XH4Lsq) { ddj := component.RelayDriveType.Get(state.Z3XH4_DDJ) lxj := component.RelayDriveType.Get(state.Z3XH4_LXJ) zxj := component.RelayDriveType.Get(state.Z3XH4_ZXJ) // ddjQ := lsq.Z3XH4_DDJ_Q ddj.Td = ddjQ ddj.Xq = ddjQ // lxjQ := lsq.Z3XH4_LXJ_Q lxj.Td = lxjQ lxj.Xq = lxjQ // zxjQ := lsq.Z3XH4_ZXJ_Q zxj.Td = zxjQ zxj.Xq = zxjQ } // 联锁采 func (s *Signal3XH4System) calculateLsc(state *component.Signal3XH4Electronic, lsc *component.Signal3XH4Lsc) { ddj := component.BitStateType.Get(state.Z3XH4_DDJ) lxj := component.BitStateType.Get(state.Z3XH4_LXJ) dj := component.BitStateType.Get(state.Z3XH4_DJ) zxj := component.BitStateType.Get(state.Z3XH4_ZXJ) // lsc.Z3XH4_DJ_Xq = dj.Val lsc.Z3XH4_DDJ_Lx = !ddj.Val lsc.Z3XH4_LXJ_Xq = lxj.Val lsc.Z3XH4_ZXJ_Xq = zxj.Val } func (s *Signal3XH4System) calculateU(state *component.Signal3XH4Electronic, Z3XH4_U *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH4_DDJ) lxj := component.BitStateType.Get(state.Z3XH4_LXJ) zxj := component.BitStateType.Get(state.Z3XH4_ZXJ) isU := !ddj.Val && lxj.Val && !zxj.Val driveU := component.LightDriveType.Get(Z3XH4_U) driveU.Td = isU } func (s *Signal3XH4System) calculateL(state *component.Signal3XH4Electronic, Z3XH4_L *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH4_DDJ) lxj := component.BitStateType.Get(state.Z3XH4_LXJ) zxj := component.BitStateType.Get(state.Z3XH4_ZXJ) isL := !ddj.Val && lxj.Val && zxj.Val driveL := component.LightDriveType.Get(Z3XH4_L) driveL.Td = isL } func (s *Signal3XH4System) calculateH(state *component.Signal3XH4Electronic, Z3XH4_H *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH4_DDJ) lxj := component.BitStateType.Get(state.Z3XH4_LXJ) isH := !ddj.Val && !lxj.Val driveH := component.LightDriveType.Get(Z3XH4_H) driveH.Td = isH } func (s *Signal3XH4System) calculateDJ(state *component.Signal3XH4Electronic, Z3XH4_H *ecs.Entry, Z3XH4_L *ecs.Entry, Z3XH4_U *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH4_DDJ) lxj := component.BitStateType.Get(state.Z3XH4_LXJ) zxj := component.BitStateType.Get(state.Z3XH4_ZXJ) hd := component.BitStateType.Get(Z3XH4_H) ld := component.BitStateType.Get(Z3XH4_L) ud := component.BitStateType.Get(Z3XH4_U) isDJ := ud.Val && !ddj.Val && lxj.Val && !zxj.Val || ld.Val && !ddj.Val && lxj.Val && zxj.Val || hd.Val && !ddj.Val && !lxj.Val drive := component.RelayDriveType.Get(state.Z3XH4_DJ) drive.Td = isDJ drive.Xq = isDJ }