package iscs_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/consts" ) // WaterPumpSystem 水泵 // 如:冷冻水泵、冷却水循环泵、超声波型水泵、浮球型水泵 // 注:浮球型水泵通过浮球来控制水泵的开启关闭 type WaterPumpSystem struct { query *ecs.Query } func NewWaterPumpSystem() *WaterPumpSystem { return &WaterPumpSystem{ query: ecs.NewQuery(filter.Contains(component.WaterPumpType)), } } func (s *WaterPumpSystem) Update(w ecs.World) { s.query.Each(w, func(entry *ecs.Entry) { pump := component.WaterPumpType.Get(entry) //浮球型水泵,水箱水位控制浮球开关从而控制水泵开关 if entry.HasComponent(component.FloatBallSwitchType) { fbs := component.FloatBallSwitchType.Get(entry) pump.Running = fbs.On } // pump.Exception = consts.DeviceExceptionNon if entry.HasComponent(component.DeviceFaultTag) { pump.Exception = consts.DeviceFault } if entry.HasComponent(component.DeviceAbnormalTag) { pump.Exception = consts.DeviceAbnormal } if entry.HasComponent(component.DeviceCommunicationInterruptTag) { pump.Exception = consts.DeviceCommunicationInterrupt } //异常停止运行 if pump.Exception != consts.DeviceExceptionNon { pump.Running = false } }) }