package component import ( "joylink.club/ecs" "joylink.club/rtsssimulation/component/component_proto" "joylink.club/rtsssimulation/consts" ) var PsdTag = ecs.NewTag() var PsdStateType = ecs.NewComponentType[component_proto.PsdState]() var PsdCircuitType = ecs.NewComponentType[PsdCircuit]() type PsdCircuit struct { //屏蔽门驱动继电器 GMJ *ecs.Entry KMJ4 *ecs.Entry KMJ8 *ecs.Entry //屏蔽门表示继电器 MGJ *ecs.Entry MPLJ *ecs.Entry } var PsdMotorType = ecs.NewComponentType[ecs.Entry]() var PsdMotorStateType = ecs.NewComponentType[PsdMotorState]() // PsdMotorState 屏蔽门电机状态 type PsdMotorState struct { //4编组开门通电 Km4_Td bool //8编组开门通电 Km8_Td bool //关门通电 Gm_Td bool //4编组开门进度 Km4 int32 //8编组与4编组差集的门的开门进度 Km8_4 int32 //开关门速度 Speed int32 } // Is4Km 是否4编组开门(不用开到位) func (p *PsdMotorState) Is4Km() bool { return p.Km4 != consts.TwoPosMin && p.Km8_4 == consts.TwoPosMin } // Is4Km 是否4编组开门(不用开到位) func (p *PsdMotorState) Is8Km() bool { return p.Km4 != consts.TwoPosMin && p.Km8_4 != consts.TwoPosMin } var PsdDriveCircuitType = ecs.NewComponentType[PsdDriveCircuit]() // PsdDriveCircuit 屏蔽门驱动电路 type PsdDriveCircuit struct { //屏蔽门驱动继电器接通状态 GMJ bool KMJ4 bool KMJ8 bool } var PsdCollectionCircuitType = ecs.NewComponentType[PsdCollectionCircuit]() type PsdCollectionCircuit struct { GMJ bool KMJ4 bool KMJ8 bool //MGJ吸起 MGJ_X bool //MGJ落下 MGJ_L bool MPLJ_X bool MPLJ_L bool }