package system import ( "github.com/yohamta/donburi/filter" "joylink.club/ecs" sysEvent "joylink.club/rtsssimulation/system/event" ) // 继电器有两个线圈1-2,3-4 // 电流方向1->2,3->4或4->3,2->1时产生同向磁场 type RelayState struct { //继电器是否吸合 //true-吸合 Xh bool //true-进行吸合动作,false-进行落下动作 needXh bool } func NewRelayState() *RelayState { return &RelayState{Xh: false, needXh: false} } // 使needXh同Xh func (me *RelayState) ResetNeedXh() { me.needXh = me.Xh } // 继电器状态组件 var RelayStateComponent = ecs.NewComponentType[RelayState]() // 继电器系统 type RelaySystem struct { relayQuery *ecs.Query } // 继电器常量定义 const ( //JWXC-1700无极缓放继电器,缓放时间ms JWXC_1700_RELEASE_TIME int64 = 300 //JWJXC-H125/80无极加强缓放继电器,缓放时间ms JWJXC_H125_80_RELEASE_TIME int64 = 300 //整流式缓放继电器,缓放时间ms JZXC_H18_RELEASE_TIME int64 = 300 //JPXC-1000偏极继电器,缓放时间ms JPXC_1000_RELEASE_TIME int64 = 500 ) func NewRelaySystem() *RelaySystem { return &RelaySystem{ relayQuery: ecs.NewQuery(filter.Contains(EntityIdentityComponent, RelayStateComponent)), } } // 继电器须要改变事件处理 var RelayNeedChangeEventProcessor = func(w ecs.World, event sysEvent.RelayNeedChangeEvent) { relayEntry := FindEntityById(w, event.Id) relayState := RelayStateComponent.Get(relayEntry) relayState.needXh = event.Xh } // world 执行 func (me *RelaySystem) Update(w ecs.World) { me.relayQuery.Each(w, func(e *ecs.Entry) { relayState := RelayStateComponent.Get(e) //实际与目标不符,须动作 if relayState.needXh != relayState.Xh { relayState.Xh = relayState.needXh //发送动作事件 relayId := EntityIdentityComponent.Get(e).Id sysEvent.RelayActionEventBus.Publish(w, &sysEvent.RelayActionEvent{Id: relayId, Xh: relayState.Xh}) } }) }