package circuit_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" ) type Signal3XH2System struct { query *ecs.Query } func NewSignal3XH2System() *Signal3XH2System { return &Signal3XH2System{query: ecs.NewQuery(filter.Contains( component.Signal3XH2ElectronicType, component.Signal3XH2LsqType, component.Signal3XH2LscType, component.SignalLightsType))} } // Update world 执行 func (s *Signal3XH2System) Update(w ecs.World) { s.query.Each(w, func(entry *ecs.Entry) { state := component.Signal3XH2ElectronicType.Get(entry) lsq := component.Signal3XH2LsqType.Get(entry) lsc := component.Signal3XH2LscType.Get(entry) lights := component.SignalLightsType.Get(entry) Z3XH2_L := lights.GetLightByTag(component.LdTag) Z3XH2_H := lights.GetLightByTag(component.HdTag) Z3XH2_U := lights.GetLightByTag(component.UdTag) s.calculateLsq(state, lsq) s.calculateU(state, Z3XH2_U) s.calculateL(state, Z3XH2_L) s.calculateH(state, Z3XH2_H) s.calculateDJ(state, Z3XH2_L, Z3XH2_H) s.calculate2DJ(state, Z3XH2_U) s.calculateLsc(state, lsc) }) } // 联锁驱 func (s *Signal3XH2System) calculateLsq(state *component.Signal3XH2Electronic, lsq *component.Signal3XH2Lsq) { ddj := component.RelayDriveType.Get(state.Z3XH2_DDJ) lxj := component.RelayDriveType.Get(state.Z3XH2_LXJ) yxj := component.RelayDriveType.Get(state.Z3XH2_YXJ) // ddjQ := lsq.Z3XH2_DDJ_Q ddj.Td = ddjQ ddj.Xq = ddjQ // lxjQ := lsq.Z3XH2_LXJ_Q lxj.Td = lxjQ lxj.Xq = lxjQ // yxjQ := lsq.Z3XH2_YXJ_Q yxj.Td = yxjQ yxj.Xq = yxjQ } // 联锁采 func (s *Signal3XH2System) calculateLsc(state *component.Signal3XH2Electronic, lsc *component.Signal3XH2Lsc) { ddj := component.BitStateType.Get(state.Z3XH2_DDJ) lxj := component.BitStateType.Get(state.Z3XH2_LXJ) dj := component.BitStateType.Get(state.Z3XH2_DJ) edj := component.BitStateType.Get(state.Z3XH2_2DJ) yxj := component.BitStateType.Get(state.Z3XH2_YXJ) // lsc.Z3XH2_2DJ_Xq = edj.Val lsc.Z3XH2_DJ_Xq = dj.Val lsc.Z3XH2_DDJ_Lx = !ddj.Val lsc.Z3XH2_LXJ_Xq = lxj.Val lsc.Z3XH2_YXJ_Xq = yxj.Val } func (s *Signal3XH2System) calculateU(state *component.Signal3XH2Electronic, Z3XH2_U *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH2_DDJ) lxj := component.BitStateType.Get(state.Z3XH2_LXJ) dj := component.BitStateType.Get(state.Z3XH2_DJ) yxj := component.BitStateType.Get(state.Z3XH2_YXJ) driveU := component.LightDriveType.Get(Z3XH2_U) isU := !ddj.Val && !lxj.Val && dj.Val && yxj.Val driveU.Td = isU } func (s *Signal3XH2System) calculateL(state *component.Signal3XH2Electronic, Z3XH2_L *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH2_DDJ) lxj := component.BitStateType.Get(state.Z3XH2_LXJ) driveL := component.LightDriveType.Get(Z3XH2_L) isL := !ddj.Val && lxj.Val driveL.Td = isL } func (s *Signal3XH2System) calculateH(state *component.Signal3XH2Electronic, Z3XH2_H *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH2_DDJ) lxj := component.BitStateType.Get(state.Z3XH2_LXJ) driveH := component.LightDriveType.Get(Z3XH2_H) isH := !ddj.Val && !lxj.Val driveH.Td = isH } func (s *Signal3XH2System) calculateDJ(state *component.Signal3XH2Electronic, Z3XH2_L *ecs.Entry, Z3XH2_H *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH2_DDJ) lxj := component.BitStateType.Get(state.Z3XH2_LXJ) ld := component.BitStateType.Get(Z3XH2_L) hd := component.BitStateType.Get(Z3XH2_H) isDJ := ld.Val && !ddj.Val && lxj.Val || hd.Val && !ddj.Val && !lxj.Val //通知继电器进行动作 drive := component.RelayDriveType.Get(state.Z3XH2_DJ) drive.Td = isDJ drive.Xq = isDJ } func (s *Signal3XH2System) calculate2DJ(state *component.Signal3XH2Electronic, Z3XH2_U *ecs.Entry) { ddj := component.BitStateType.Get(state.Z3XH2_DDJ) lxj := component.BitStateType.Get(state.Z3XH2_LXJ) dj := component.BitStateType.Get(state.Z3XH2_DJ) yxj := component.BitStateType.Get(state.Z3XH2_YXJ) ud := component.BitStateType.Get(Z3XH2_U) is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val //通知继电器进行动作 drive := component.RelayDriveType.Get(state.Z3XH2_2DJ) drive.Td = is2DJ drive.Xq = is2DJ }