package device_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/entity" ) type BaliseSystem struct { baliseQuery *ecs.Query } func NewBaliseSystem() *BaliseSystem { return &BaliseSystem{baliseQuery: ecs.NewQuery(filter.Contains(component.UidType, component.BaliseStateType))} } func (s *BaliseSystem) Update(w ecs.World) { s.baliseQuery.Each(w, func(entry *ecs.Entry) { s.updateValidTelegram(w, entry) }) } // 更新应答器有效报文 func (s *BaliseSystem) updateValidTelegram(w ecs.World, entry *ecs.Entry) { wd := entity.GetWorldData(w) id := component.UidType.Get(entry).Id baliseState := component.BaliseStateType.Get(entry) if entry.HasComponent(component.BaliseFB) { //固定应答器 if len(baliseState.ValidTelegram) == 0 { baliseModel := wd.Repo.FindTransponder(id) telegram := baliseModel.FixedTelegram() if len(telegram) == 0 { //测试用 telegram = []byte{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15} } baliseState.ValidTelegram = telegram } } else if entry.HasComponent(component.BaliseDB) { //休眠唤醒应答器 } else if entry.HasComponent(component.BaliseIB) { //预告应答器 } else if entry.HasComponent(component.BaliseVB) { //主信号应答器 } else if entry.HasComponent(component.BaliseWB) { //轮径校正应答器 } }