package system import ( "fmt" "joylink.club/ecs" "joylink.club/ecs/filter" sysEvent "joylink.club/rtsssimulation/deprecated/system/event" ) // Signal3XH4State 电路状态:信号机3XH-4(红-绿-黄) 出站兼道岔防护信号机(三显示不封灯、有单黄显示、无引导) type Signal3XH4State struct { // 物理黄灯,true-亮 U bool // 物理绿灯,true-亮 L bool // 物理红灯,true-亮 H bool // 点灯继电器,true-吸合,常态落下表示逻辑点灯 DDJ bool //灯丝继电器,true-吸合 DJ bool //列车信号继电器,true-吸合 LXJ bool //开通正线信号继电器,true-吸合 ZXJ bool } // Signal3XH4FilamentState 信号机3XH-2 灯丝状态 type Signal3XH4FilamentState struct { // 物理黄灯,true-灯丝正常 Uf bool // 物理绿灯,true-灯丝正常 Lf bool // 物理红灯,true-灯丝正常 Hf bool } func NewSignal3XH4State() *Signal3XH4State { return &Signal3XH4State{DDJ: true, DJ: false, LXJ: false, ZXJ: false, U: false, L: false, H: false} } func NewSignal3XH4FilamentState() *Signal3XH4FilamentState { return &Signal3XH4FilamentState{Uf: false, Lf: false, Hf: false} } var Signal3XH4StateComponent = ecs.NewComponentType[Signal3XH4State]() var Signal3XH4FilamentStateComponent = ecs.NewComponentType[Signal3XH4FilamentState]() var signal3XH4Query = ecs.NewQuery(filter.Contains(EntityIdentityComponent, Signal3XH4StateComponent)) type Signal3XH4System struct { } func NewSignal3XH4System() *Signal3XH4System { return &Signal3XH4System{} } // Update world 执行 func (me *Signal3XH4System) Update(w ecs.World) { signal3XH4Query.Each(w, func(e *ecs.Entry) { state := Signal3XH4StateComponent.Get(e) filament := Signal3XH4FilamentStateComponent.Get(e) // me.calculateU(w, state, filament) me.calculateL(w, state, filament) me.calculateH(w, state, filament) me.calculateDJ(w, e, state, filament) }) } // Signal3XH4RelayActionEventProcessor 继电器动作事件处理 var Signal3XH4RelayActionEventProcessor = func(w ecs.World, event sysEvent.RelayActionEvent) { //根据event来更新Signal3XH4State中对应继电器的状态 signal3XH4Query.Each(w, func(e *ecs.Entry) { signalModel := FindModelStorage(w).FindById(EntityIdentityComponent.Get(e).Id) roler, ok := signalModel.(IRelayCRole) if ok { if relayGroup, relayName, find := roler.FindCircuitRoleById(event.Id); find { if relayGroup == SIGNAL_3XH4 { state := Signal3XH4StateComponent.Get(e) switch relayName { case SIGNAL_DDJ: state.DDJ = event.Xh case SIGNAL_DJ: state.DJ = event.Xh case SIGNAL_LXJ: state.LXJ = event.Xh case SIGNAL_ZXJ: state.ZXJ = event.Xh default: panic(fmt.Sprintf("Signal3XH4的模型[%s]中继电器功能名称[%s]无法识别", signalModel.Id(), relayName)) } } else { panic(fmt.Sprintf("Signal3XH4的模型[%s]中继电器组合类型[%s]无法识别", signalModel.Id(), relayGroup)) } } } else { panic("Signal3XH4的模型未实现接口umi.IRelayCRoler") } }) } func (me *Signal3XH4System) calculateU(w ecs.World, state *Signal3XH4State, filament *Signal3XH4FilamentState) { isU := filament.Uf && !state.DDJ && state.LXJ && !state.ZXJ state.U = isU } func (me *Signal3XH4System) calculateL(w ecs.World, state *Signal3XH4State, filament *Signal3XH4FilamentState) { isL := filament.Lf && !state.DDJ && state.LXJ && state.ZXJ state.L = isL } func (me *Signal3XH4System) calculateH(w ecs.World, state *Signal3XH4State, filament *Signal3XH4FilamentState) { isH := filament.Hf && !state.DDJ && !state.LXJ state.H = isH } func (me *Signal3XH4System) calculateDJ(w ecs.World, e *ecs.Entry, state *Signal3XH4State, filament *Signal3XH4FilamentState) { isDJ := filament.Uf && !state.DDJ && state.LXJ && !state.ZXJ || filament.Lf && !state.DDJ && state.LXJ && state.ZXJ || filament.Hf && !state.DDJ && !state.LXJ if isDJ != state.DJ { if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH3, SIGNAL_DJ, isDJ); ok { sysEvent.RelayNeedChangeEventBus.Publish(w, event) } } }