package iscs_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/entity" "joylink.club/rtsssimulation/repository" ) type ThreePositionSwitchSystem struct { query *ecs.Query } func NewThreePositionSwitchSystem() *ThreePositionSwitchSystem { return &ThreePositionSwitchSystem{ query: ecs.NewQuery(filter.Contains(component.UidType, component.ThreePositionSwitchType)), } } func (s *ThreePositionSwitchSystem) Update(w ecs.World) { s.threePositionSwitchTransPower(w) } // 三工位隔离开关传递电能 func (s *ThreePositionSwitchSystem) threePositionSwitchTransPower(w ecs.World) { wd := entity.GetWorldData(w) s.query.Each(w, func(entry *ecs.Entry) { breakerId := component.UidType.Get(entry).Id closed := component.ThreePositionSwitchType.Get(entry).Position.ClosedWorking() breakerModel := (wd.Repo.FindById(breakerId)).(*repository.ThreePositionSwitch) breakerPortA := breakerModel.PortA breakerPortB := breakerModel.PortB towPipePortsTransPower(wd, closed, breakerPortA, breakerPortB) }) }