package entities import ( "time" "joylink.club/ecs" "joylink.club/rtsssimulation/system" "joylink.club/rtsssimulation/umi" ) // 创建模型仓库实体 func CreateModelStorageEntity(w ecs.World, modelManager umi.IModelManager) *ecs.Entry { e := w.Create(system.ModelStorageComponent) system.ModelStorageComponent.Set(e, &system.ModelStorageRef{ModelManager: modelManager}) return e } // 创建继电器实体 func CreateRelayEntity(w ecs.World, relayId string) *ecs.Entry { e := w.Create(system.EntityIdentityComponent, system.RelayStateComponent) system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: relayId}) system.RelayStateComponent.Set(e, system.NewRelayState()) return e } // 创建系统时钟实体 func CreateSystemTimerEntity(w ecs.World, systemTime time.Time) *ecs.Entry { e := w.Create(system.SystemTimerComponent) system.SystemTimerComponent.Set(e, system.NewSystemTimer(&systemTime)) return e }