package fi import ( "joylink.club/ecs" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/entity" ) // signal 3xh4 接口:点灯操作、开通列车信号、开通禁止信号 // Drive3XH4Dd 点灯操作 // dd : true-物理点灯;false-物理灭灯 func Drive3XH4Dd(w ecs.World, signalId string, dd bool) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { state := component.Signal3XH4ElectronicType.Get(signalEntry) driveDd := component.RelayDriveType.Get(state.Z3XH4_DDJ) //点灯继电器落下时才点灯 driveDd.Td = !dd driveDd.Xq = !dd } }) } // Drive3XH4Lx 开通列车信号(直向通过亮绿灯,侧向通过亮黄灯) // zx : true-直向通过,false-侧向通过 func Drive3XH4Lx(w ecs.World, signalId string, zx bool) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { state := component.Signal3XH4ElectronicType.Get(signalEntry) driveLx := component.RelayDriveType.Get(state.Z3XH4_LXJ) driveLx.Td = true driveLx.Xq = true driveZx := component.RelayDriveType.Get(state.Z3XH4_ZXJ) driveZx.Td = zx driveZx.Xq = zx } }) } // Drive3XH4Non 开通禁止信号(亮红灯) func Drive3XH4Non(w ecs.World, signalId string) { w.Execute(func() { wd := entity.GetWorldData(w) signalEntry, ok := wd.EntityMap[signalId] if ok { state := component.Signal3XH4ElectronicType.Get(signalEntry) driveLx := component.RelayDriveType.Get(state.Z3XH4_LXJ) driveLx.Td = false driveLx.Xq = false driveZx := component.RelayDriveType.Get(state.Z3XH4_ZXJ) driveZx.Td = false driveZx.Xq = false } }) }