package sigSys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" "log" ) type SignalDebugSystem struct { query *ecs.Query } func NewSignalDebugSystem() *SignalDebugSystem { return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal2XH1ElectronicType))} } // Update world 执行 func (s *SignalDebugSystem) Update(w ecs.World) { s.query.Each(w, func(entry *ecs.Entry) { uid := component.UidType.Get(entry) state := component.Signal2XH1ElectronicType.Get(entry) ld := component.BitStateType.Get(state.Z2XH1_L) hd := component.BitStateType.Get(state.Z2XH1_H) // ddj := component.BitStateType.Get(state.Z2XH1_DDJ) lxj := component.BitStateType.Get(state.Z2XH1_LXJ) // log.Printf("===>> uid = %s ddj = %t lxj = %t , 绿灯 = %t 红灯 = %t,\n", uid.Id, ddj.Val, lxj.Val, ld.Val, hd.Val) }) }