package circuit_sys import ( "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" ) type Signal3XH3System struct { query *ecs.Query } func NewSignal3XH3System() *Signal3XH3System { return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(component.Signal3XH3ElectronicType, component.Signal3XH3FilamentType))} } // Update world 执行 func (s *Signal3XH3System) Update(w ecs.World) { s.query.Each(w, func(e *ecs.Entry) { state := component.Signal3XH3ElectronicType.Get(e) filament := component.Signal3XH3FilamentType.Get(e) // s.calculateU(w, state, filament) s.calculateH(w, state, filament) s.calculateDJ(w, e, state, filament) s.calculate2DJ(w, e, state, filament) }) } func (s *Signal3XH3System) calculateU(w ecs.World, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) dj := component.BitStateType.Get(state.Z3XH3_DJ) yxj := component.BitStateType.Get(state.Z3XH3_YXJ) isU := filament.Uf && (!ddj.Val && !lxj.Val && dj.Val && yxj.Val || !ddj.Val && lxj.Val) filament.U = isU } func (s *Signal3XH3System) calculateH(w ecs.World, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) isH := filament.Hf && !ddj.Val && !lxj.Val filament.H = isH } func (s *Signal3XH3System) calculateDJ(w ecs.World, e *ecs.Entry, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) dj := component.BitStateType.Get(state.Z3XH3_DJ) isDJ := filament.Uf && !ddj.Val && lxj.Val || filament.Hf && !ddj.Val && !lxj.Val if isDJ != dj.Val { drive := component.RelayDriveType.Get(state.Z3XH3_DJ) drive.Td = isDJ drive.Xq = isDJ } } func (s *Signal3XH3System) calculate2DJ(w ecs.World, e *ecs.Entry, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) { ddj := component.BitStateType.Get(state.Z3XH3_DDJ) lxj := component.BitStateType.Get(state.Z3XH3_LXJ) dj := component.BitStateType.Get(state.Z3XH3_DJ) edj := component.BitStateType.Get(state.Z3XH3_2DJ) yxj := component.BitStateType.Get(state.Z3XH3_YXJ) is2DJ := filament.Uf && !ddj.Val && !lxj.Val && dj.Val && yxj.Val if is2DJ != edj.Val { drive := component.RelayDriveType.Get(state.Z3XH3_2DJ) drive.Td = is2DJ drive.Xq = is2DJ } }