rts-sim-module/sys/device_sys/motor.go
2023-12-26 17:52:28 +08:00

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package device_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
)
// MotorSystem 电机马达
type MotorSystem struct {
query *ecs.Query
}
func NewMotorSystem() *MotorSystem {
return &MotorSystem{
query: ecs.NewQuery(filter.Contains(component.UidType, component.MotorType)),
}
}
func (s *MotorSystem) Update(w ecs.World) {
wd := entity.GetWorldData(w)
s.query.Each(w, func(entry *ecs.Entry) {
motorId := component.UidType.Get(entry).Id
motor := component.MotorType.Get(entry)
if motor.Ms.OnForward() { //正转电源
if !motor.Forward && motor.Speed == 0 {
motor.Forward = true
}
} else if motor.Ms.OnReverse() { //反转电源
if motor.Forward && motor.Speed == 0 {
motor.Forward = false
}
}
//
model, ok := wd.Repo.FindById(motorId).(motorModel)
if !ok {
model = motorImpl //默认工频
}
//
speed := motor.Speed + s.calculateAc(motor, model)*float32(w.Tick())
if speed <= 0 {
speed = 0
}
//变频器
if entry.HasComponent(component.MotorFcType) {
fc := component.MotorFcType.Get(entry)
SPEED := 60 * float32(fc.F) //当前频率目标转速
if speed > SPEED {
speed = SPEED
}
} else {
if speed > model.MotorMaxSpeed() {
speed = model.MotorMaxSpeed()
}
}
//
motor.Speed = speed
})
}
func (s *MotorSystem) calculateAc(motor *component.Motor, model motorModel) float32 {
//大于0加速小于0减速
ac := model.MotorMaxSpeed() / float32(model.MotorAcTime())
if motor.Ms.On() { //电源---正转或反转启动
if motor.Ms.OnForward() && motor.RunningReverse() || motor.Ms.OnReverse() && motor.RunningForward() {
ac = -ac
}
} else { //电源关闭
ac = -ac * 2 // r/ms
}
return ac
}
var motorImpl = &motorModelImpl{maxSpeed: 3000, acTime: 2000} //默认工频
type motorModel interface {
//MotorMaxSpeed 电机最大转速,r/min
MotorMaxSpeed() float32
//MotorAcTime 电机由静止加速到最大转速的时间ms
MotorAcTime() uint16
}
type motorModelImpl struct {
maxSpeed float32
acTime uint16
}
func (m *motorModelImpl) MotorMaxSpeed() float32 {
return m.maxSpeed
}
func (m *motorModelImpl) MotorAcTime() uint16 {
return m.acTime
}