rts-sim-module/system/system.go
2023-09-12 17:07:17 +08:00

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package system
import (
"fmt"
"github.com/yohamta/donburi/component"
"github.com/yohamta/donburi/filter"
"joylink.club/ecs"
"joylink.club/rtsssimulation/umi"
)
// 实体身份定义
type EntityIdentity struct {
Id string
}
// 实体身份组件
var EntityIdentityComponent = ecs.NewComponentType[EntityIdentity]()
func FindEntityById(world ecs.World, id string) *ecs.Entry {
query := ecs.NewQuery(filter.Contains(EntityIdentityComponent))
return QueryEntityById(world, query, id)
}
func QueryEntityById(world ecs.World, q *ecs.Query, id string) *ecs.Entry {
var entry *ecs.Entry = nil
func() {
defer simpleRecover()
q.Each(world, func(e *ecs.Entry) {
if id == EntityIdentityComponent.Get(e).Id {
entry = e
panic(fmt.Sprintf("找到实体[%s],结束查找", id))
}
})
}()
//
return entry
}
// 捕获panic并恢复执行
func simpleRecover() {
recover()
}
/////////////////////////////////////////////////////////
// 实体标签
type EntityTag = component.IComponentType
type EntityTagHandler struct {
Tag EntityTag
}
/////////////////////////////////////////////////////////
// 模型仓库引用
// 用于world内使用查询模型
type ModelStorageRef struct {
ModelManager umi.IModelManager
}