133 lines
3.8 KiB
Go
133 lines
3.8 KiB
Go
package system
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import (
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/components"
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"joylink.club/rtsssimulation/state"
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)
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// 定反操继电器查询
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var nrRelayQuery *ecs.Query = ecs.NewQuery(filter.Contains(components.ComSwitchNRRelayOperating))
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// 道岔转动查询
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var turningQuery *ecs.Query = ecs.NewQuery(filter.Contains(components.ComSwitchTurnOperating))
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// 道岔状态查询
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var switchStateQuery *ecs.Query = ecs.NewQuery(filter.Contains(components.ComDeviceIdentity, components.ComSwitchState))
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// 道岔系统操作
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type SwitchSystem struct {
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}
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func NewSwitchSystem() *SwitchSystem {
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return &SwitchSystem{}
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}
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// 触发道岔正常转动
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// w: 当前世界
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// switchId: 道岔id
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// turnNormal: true-道岔转动到定位,false-道岔转动到反位
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func FireSwitchTurn(w ecs.World, switchId string, turnNormal bool) bool {
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var switchEntry *ecs.Entry = nil
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switchStateQuery.Each(w, func(e *ecs.Entry) {
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if id := components.ComDeviceIdentity.Get(e).Id; id == switchId {
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switchEntry = e
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}
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})
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//
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if nil == switchEntry {
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return false
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}
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//
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switchState := components.ComSwitchState.Get(switchEntry)
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if turnNormal == switchState.NormalTable && !turnNormal == switchState.ReverseTable {
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return true
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}
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//
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nrRelayTime := getSwitchNRDelayTime(switchId)
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if !switchEntry.HasComponent(components.ComSwitchNRRelayOperating) {
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switchEntry.AddComponent(components.ComSwitchNRRelayOperating)
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}
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*(components.ComSwitchNRRelayOperating.Get(switchEntry)) = state.SwitchNRRelayOperating{Start: true, OperateTime: nrRelayTime, Close: true, Normal: turnNormal}
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//
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return true
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}
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// world 执行
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func (me *SwitchSystem) Update(w ecs.World) {
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updateNormalReverseRelay(w)
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updateTurnOperating(w)
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}
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// 道岔转动动作
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func updateTurnOperating(w ecs.World) {
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turningQuery.Each(w, func(e *ecs.Entry) {
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if !e.HasComponent(components.ComSwitchNRRelayOperating) {
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operation := components.ComSwitchTurnOperating.Get(e)
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switchState := components.ComSwitchState.Get(e)
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if operation.Start {
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if operation.OperateTime <= 0 {
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operation.Start = false
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switchState.NormalTable = operation.TurnNormal
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switchState.ReverseTable = !operation.TurnNormal
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switchState.NormalRelay = false
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switchState.ReverseRelay = false
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} else { //此时道岔失表
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operation.OperateTime -= int64(w.Tick())
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switchState.NormalTable = false
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switchState.ReverseTable = false
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}
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}
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if !operation.Start {
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e.RemoveComponent(components.ComSwitchTurnOperating)
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}
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} else {
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e.RemoveComponent(components.ComSwitchTurnOperating)
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}
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})
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}
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// 定反操继电器操作
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func updateNormalReverseRelay(w ecs.World) {
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nrRelayQuery.Each(w, func(e *ecs.Entry) {
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operation := components.ComSwitchNRRelayOperating.Get(e)
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if operation.Start {
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if operation.OperateTime <= 0 {
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operation.Start = false
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//
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switchState := components.ComSwitchState.Get(e)
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if operation.Normal {
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switchState.NormalRelay = operation.Close
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} else {
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switchState.ReverseRelay = operation.Close
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}
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//
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if operation.Close { //触发道岔转动操作
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if !e.HasComponent(components.ComSwitchTurnOperating) {
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e.AddComponent(components.ComSwitchTurnOperating)
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}
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switchId := components.ComDeviceIdentity.Get(e).Id
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turnTime := getSwitchTurnTime(switchId)
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*(components.ComSwitchTurnOperating.Get(e)) = state.SwitchTurnOperating{Start: true, OperateTime: turnTime, TurnNormal: operation.Normal}
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}
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} else {
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operation.OperateTime -= int64(w.Tick())
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}
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}
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if !operation.Start {
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e.RemoveComponent(components.ComSwitchNRRelayOperating)
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}
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})
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}
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// 获取道岔转动耗时ms
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func getSwitchTurnTime(switchId string) int64 {
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return 5000
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}
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// 获取道岔定操反操继电器耗时ms
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func getSwitchNRDelayTime(switchId string) int64 {
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return 2000
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}
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