rts-sim-module/system/percentage_system.go
2023-08-18 16:15:19 +08:00

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package system
import (
"fmt"
"github.com/yohamta/donburi/filter"
"joylink.club/ecs"
"joylink.club/rtsssimulation/components"
"joylink.club/rtsssimulation/state"
)
// 百分比设备系统
type PercentageSystem struct {
query *ecs.Query
}
func NewPercentageSystem() *PercentageSystem {
return &PercentageSystem{query: ecs.NewQuery(filter.Contains(components.PercentageDeviceComponent, components.PercentageDeviceOperatingComponent))}
}
// world 执行
func (me *PercentageSystem) Update(world ecs.World) {
me.query.Each(world, func(e *ecs.Entry) {
operation := components.PercentageDeviceOperatingComponent.Get(e)
if operation.RemainingDistance <= 0 {
operation.RemainingDistance = 0
e.RemoveComponent(components.PercentageDeviceOperatingComponent)
} else {
operation.RemainingDistance -= int64(world.Tick())
if operation.RemainingDistance < 0 {
operation.RemainingDistance = 0
}
}
//
rateDevice := components.PercentageDeviceComponent.Get(e)
if operation.ToH { //百分比变大
rateDevice.Rate = int32(float64(100) * (float64(operation.InitDistance+operation.SumDistance-operation.RemainingDistance) / float64(operation.LhDistance)))
} else {
rateDevice.Rate = 100 - int32(float64(100)*(float64(operation.InitDistance+operation.SumDistance-operation.RemainingDistance)/float64(operation.LhDistance)))
}
})
}
// 触发操作百分比设备
// deviceEntry 百分比组件所在的实体
// lhDistance 百分比设备从0-100的距离单位ms
// toRate 本次操作最终目标百分比
func FirePercentageDeviceOperation(w ecs.World, deviceEntry *ecs.Entry, lhDistance int64, toRate int32) error {
if !deviceEntry.HasComponent(components.PercentageDeviceComponent) {
entityId := components.DeviceIdentityComponent.Get(deviceEntry).Id
return fmt.Errorf("实体[%s]中不存在百分比组件", entityId)
}
curRate := components.PercentageDeviceComponent.Get(deviceEntry).Rate
if curRate == toRate {
return nil
}
//
if !deviceEntry.HasComponent(components.PercentageDeviceOperatingComponent) {
deviceEntry.AddComponent(components.PercentageDeviceOperatingComponent)
}
operation := components.PercentageDeviceOperatingComponent.Get(deviceEntry)
//
toHigh := toRate > curRate
var initDistance, sumDistance int64
if toHigh {
initDistance = int64(float64(lhDistance) * (float64(curRate) / float64(100)))
sumDistance = int64(float64(lhDistance) * (float64(toRate-curRate) / float64(100)))
} else {
initDistance = int64(float64(lhDistance) * (float64(100-curRate) / float64(100)))
sumDistance = int64(float64(lhDistance) * (float64(curRate-toRate) / float64(100)))
}
//
*operation = state.PercentageDeviceOperating{
ToH: toHigh,
LhDistance: lhDistance,
InitDistance: initDistance,
SumDistance: sumDistance,
RemainingDistance: sumDistance,
}
//
return nil
}