rts-sim-module/component/psd.go

98 lines
2.0 KiB
Go

package component
import (
"fmt"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component/component_proto"
)
var PsdTag = ecs.NewTag()
var PsdStateType = ecs.NewComponentType[component_proto.PsdState]()
var PsdCircuitType = ecs.NewComponentType[PsdCircuit]()
type PsdCircuit struct {
//屏蔽门驱动继电器
GMJ *ecs.Entry
KMJ4 *ecs.Entry
KMJ8 *ecs.Entry
//屏蔽门表示继电器
MGJ *ecs.Entry
MPLJ *ecs.Entry
}
var PsdInterlockDriveCircuitType = ecs.NewComponentType[PsdInterlockDriveCircuit]()
// PsdInterlockDriveCircuit 屏蔽门联锁驱动电路
type PsdInterlockDriveCircuit struct {
//屏蔽门驱动继电器接通状态
GMJ bool
KMJ4 bool
KMJ8 bool
}
var AsdCannotOpenTag = ecs.NewTag()
var AsdCannotCloseTag = ecs.NewTag()
func GetAsdFaultTag(fault component_proto.Psd_Fault) (ecs.IComponentType, error) {
switch fault {
case component_proto.Psd_AsdCannotClose:
return AsdCannotCloseTag, nil
case component_proto.Psd_AsdCannotOpen:
return AsdCannotOpenTag, nil
default:
return nil, fmt.Errorf("未知的屏蔽门故障类型[%s]", fault)
}
}
var AsdTag = ecs.NewTag()
var AsdListType = ecs.NewComponentType[AsdList]()
// AsdList 滑动门列表
type AsdList struct {
List []*ecs.Entry
}
var AsdMotorStateType = ecs.NewComponentType[AsdMotorState]()
// AsdMotorState 滑动门电机状态
type AsdMotorState struct {
TD bool //电机通电
KM bool //向开门方向转动
MG bool //门是否关闭(继电器状态)
}
var AsdStateType = ecs.NewComponentType[component_proto.AsdState]()
var PlatformMkxCircuitType = ecs.NewComponentType[PlatformMkxCircuit]()
// PlatformMkxCircuit 站台门控箱电路
type PlatformMkxCircuit struct {
MkxList []*ecs.Entry
PCBJ *ecs.Entry
POBJ *ecs.Entry
PABJ *ecs.Entry
}
var MkxType = ecs.NewComponentType[Mkx]()
type Mkx struct {
PCB *ecs.Entry
POB *ecs.Entry
PAB *ecs.Entry
MPL *ecs.Entry
}
var PscType = ecs.NewComponentType[Psc]()
type Psc struct {
InterlockKM4 bool
InterlockKM8 bool
InterlockGM bool
InterlockMPL bool
MkxKM bool
MkxGM bool
MkxPL bool
}