rts-sim-module/examples/signal_3xh1/sigSys/debug_sys.go
2023-10-12 13:54:53 +08:00

43 lines
1.4 KiB
Go

package sigSys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"log/slog"
)
type SignalDebugSystem struct {
query *ecs.Query
}
func NewSignalDebugSystem() *SignalDebugSystem {
return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType))}
}
// Update world 执行
func (s *SignalDebugSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
uid := component.UidType.Get(entry)
state := component.Signal3XH1ElectronicType.Get(entry)
lights := component.SignalLightsType.Get(entry)
Z3XH1_L := lights.GetLightByTag(component.LdTag)
Z3XH1_H := lights.GetLightByTag(component.HdTag)
Z3XH1_U := lights.GetLightByTag(component.UdTag)
//
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
dj := component.BitStateType.Get(state.Z3XH1_DJ)
edj := component.BitStateType.Get(state.Z3XH1_2DJ)
yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
ld := component.BitStateType.Get(Z3XH1_L)
hd := component.BitStateType.Get(Z3XH1_H)
ud := component.BitStateType.Get(Z3XH1_U)
//lsq := component.Signal3XH1LsqType.Get(entry)
//lsc := component.Signal3XH1LscType.Get(entry)
//
slog.Debug(uid.Id, "ddj", ddj.Val, "lxj", lxj.Val, "zxj", zxj.Val, "yxj", yxj.Val, "dj", dj.Val, "2dj", edj.Val, "绿灯", ld.Val, "红灯", hd.Val, "黄灯", ud.Val)
})
}