rts-sim-module/component/iscs_bas_fan.go
2023-12-26 13:13:30 +08:00

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package component
import "joylink.club/ecs"
// FanDevice 风机设备
// 正转即顺时针转-排风;反转即逆时针转-进风
type FanDevice struct {
Speed float32 //风机转速r/min
Forward bool //true-正转false-反转
Fs FanSwitch //风机开关
}
// FanSwitch 风机电源开关定义
type FanSwitch uint8
const (
Off FanSwitch = iota
OnForward //正转
OnReverse //反转
)
func (f *FanSwitch) Off() bool {
return *f == Off
}
func (f *FanSwitch) OnForward() bool {
return *f == OnForward
}
func (f *FanSwitch) OnReverse() bool {
return *f == OnReverse
}
func (f *FanSwitch) On() bool {
return *f == OnReverse || *f == OnForward
}
// FanFcUnit 风机变频器
// 电机转速与变频器频率关系 计算公式n=60f/p其中n是同步转速f是频率P是磁极对数
// 变频器的额定输出频率一般为0-100HZ
type FanFcUnit struct {
F uint16 //变频器频率(0-100HZ)
}
// FanBypassUnit 风机旁路装置
type FanBypassUnit struct {
Bypass bool //true-风机旁路已开启
}
// FanSoftStartUnit 风机软启装置
type FanSoftStartUnit struct {
SoftStart bool //true-风机软启已开启
}
// FanHighLowSpeedMode 风机双速模式控制
type FanHighLowSpeedMode struct {
HighMode bool //true-风机高速模式false-风机低速模式
}
var (
FanDeviceType = ecs.NewComponentType[FanDevice]() //风机设备
FanFcUnitType = ecs.NewComponentType[FanFcUnit]() //风机变频装置
FanBypassUnitType = ecs.NewComponentType[FanBypassUnit]() //风机旁路装置
FanSoftStartUnitType = ecs.NewComponentType[FanSoftStartUnit]() //风机软启装置
FanHighLowSpeedModeType = ecs.NewComponentType[FanHighLowSpeedMode]() //风机双速模式控制
CommonFanTag = ecs.NewTag() //一般风机
FcBypassFanTag = ecs.NewTag() //变频旁路风机
SoftStartFanTag = ecs.NewTag() //软启动风机
HighLowSpeedFanTag = ecs.NewTag() //双速风机
)