103 lines
2.2 KiB
Go
103 lines
2.2 KiB
Go
package component
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import (
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"fmt"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component/component_proto"
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)
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var PsdTag = ecs.NewTag()
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var PsdStateType = ecs.NewComponentType[component_proto.PsdState]()
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var PsdCircuitType = ecs.NewComponentType[PsdCircuit]()
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type PsdCircuit struct {
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//屏蔽门驱动继电器
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GMJ *ecs.Entry
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KMJ4 *ecs.Entry
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KMJ8 *ecs.Entry
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//屏蔽门表示继电器
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MGJ *ecs.Entry
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MPLJ *ecs.Entry
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//启动探测继电器
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QDTCJ *ecs.Entry
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//停止探测继电器
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TZTCJ *ecs.Entry
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//大概就是表示探测过程中出现异常
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ZAWJ *ecs.Entry
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//间隙探测旁路继电器
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JXTCPLJ *ecs.Entry
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//一些不知道如何使用的继电器,为了使得采集、驱动逻辑正常,先构建出来
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UnusedJ []*ecs.Entry
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}
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var AsdCannotOpenTag = ecs.NewTag()
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var AsdCannotCloseTag = ecs.NewTag()
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func GetAsdFaultTag(fault component_proto.Psd_Fault) (ecs.IComponentType, error) {
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switch fault {
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case component_proto.Psd_AsdCannotClose:
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return AsdCannotCloseTag, nil
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case component_proto.Psd_AsdCannotOpen:
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return AsdCannotOpenTag, nil
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default:
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return nil, fmt.Errorf("未知的屏蔽门故障类型[%s]", fault)
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}
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}
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var AsdTag = ecs.NewTag()
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var AsdListType = ecs.NewComponentType[AsdList]()
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// AsdList 滑动门列表
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type AsdList struct {
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List []*ecs.Entry
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}
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var AsdMotorStateType = ecs.NewComponentType[AsdMotorState]()
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// AsdMotorState 滑动门电机状态
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type AsdMotorState struct {
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TD bool //电机通电
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KM bool //向开门方向转动
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MG bool //门是否关闭(继电器状态)
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}
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var AsdStateType = ecs.NewComponentType[component_proto.AsdState]()
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var PlatformMkxCircuitType = ecs.NewComponentType[PlatformMkxCircuit]()
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// PlatformMkxCircuit 站台门控箱电路
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type PlatformMkxCircuit struct {
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MkxList []*ecs.Entry
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PCBJ *ecs.Entry
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POBJ *ecs.Entry
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PABJ *ecs.Entry
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}
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var MkxType = ecs.NewComponentType[Mkx]()
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type Mkx struct {
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PCB *ecs.Entry
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POB *ecs.Entry
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PAB *ecs.Entry
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MPL *ecs.Entry
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}
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var PscType = ecs.NewComponentType[Psc]()
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type Psc struct {
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InterlockKM4 bool
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InterlockKM8 bool
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InterlockGM bool
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InterlockMPL bool
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MkxKM bool
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MkxGM bool
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MkxPL bool
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QDTC bool
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TZTC bool
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ZAW bool
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JXTCPL bool
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}
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