129 lines
4.3 KiB
Go
129 lines
4.3 KiB
Go
package system
|
||
|
||
import (
|
||
"fmt"
|
||
"github.com/yohamta/donburi/filter"
|
||
"joylink.club/ecs"
|
||
sysEvent "joylink.club/rtsssimulation/system/event"
|
||
"joylink.club/rtsssimulation/umi"
|
||
)
|
||
|
||
// Signal3XH3State 电路状态:信号机3XH-3(红-绿-黄) 道岔防护信号机(三显示封绿灯、有单黄显示、带引导)
|
||
// 引导信号:红黄
|
||
type Signal3XH3State struct {
|
||
// 物理黄灯,true-亮
|
||
U bool
|
||
// 物理红灯,true-亮
|
||
H bool
|
||
// 点灯继电器,true-吸合,常态落下表示逻辑点灯
|
||
DDJ bool
|
||
//2DJ灯丝继电器,true-吸合
|
||
EDJ bool
|
||
//灯丝继电器,true-吸合
|
||
DJ bool
|
||
//列车信号继电器,true-吸合
|
||
LXJ bool
|
||
//引导信号继电器,true-吸合
|
||
YXJ bool
|
||
}
|
||
|
||
// Signal3XH3FilamentState 信号机3XH-3 灯丝状态
|
||
type Signal3XH3FilamentState struct {
|
||
// 物理黄灯,true-灯丝正常
|
||
Uf bool
|
||
// 物理红灯,true-灯丝正常
|
||
Hf bool
|
||
}
|
||
|
||
func NewSignal3XH3State() *Signal3XH3State {
|
||
return &Signal3XH3State{U: false, H: false, DDJ: true, EDJ: false, DJ: false, LXJ: false, YXJ: false}
|
||
}
|
||
|
||
func NewSignal3XH3FilamentState() *Signal3XH3FilamentState {
|
||
return &Signal3XH3FilamentState{Uf: true, Hf: true}
|
||
}
|
||
|
||
var Signal3XH3StateComponent = ecs.NewComponentType[Signal3XH3State]()
|
||
var Signal3XH3FilamentStateComponent = ecs.NewComponentType[Signal3XH3FilamentState]()
|
||
var signal3XH3Query = ecs.NewQuery(filter.Contains(EntityIdentityComponent, Signal3XH3StateComponent))
|
||
|
||
type Signal3XH3System struct {
|
||
}
|
||
|
||
func NewSignal3XH3System() *Signal3XH3System {
|
||
return &Signal3XH3System{}
|
||
}
|
||
|
||
// Update world 执行
|
||
func (me *Signal3XH3System) Update(w ecs.World) {
|
||
signal3XH3Query.Each(w, func(e *ecs.Entry) {
|
||
state := Signal3XH3StateComponent.Get(e)
|
||
filament := Signal3XH3FilamentStateComponent.Get(e)
|
||
//
|
||
me.calculateU(w, state, filament)
|
||
me.calculateH(w, state, filament)
|
||
me.calculateDJ(w, e, state, filament)
|
||
me.calculate2DJ(w, e, state, filament)
|
||
})
|
||
}
|
||
|
||
// Signal3XH3RelayActionEventProcessor 继电器动作事件处理
|
||
var Signal3XH3RelayActionEventProcessor = func(w ecs.World, event sysEvent.RelayActionEvent) {
|
||
//根据event来更新Signal3XH3State中对应继电器的状态
|
||
signal3XH3Query.Each(w, func(e *ecs.Entry) {
|
||
signalModel := FindModelStorage(w).FindById(EntityIdentityComponent.Get(e).Id)
|
||
roler, ok := signalModel.(umi.IRelayCRole)
|
||
if ok {
|
||
if relayGroup, relayName, find := roler.FindCircuitRoleById(event.Id); find {
|
||
if relayGroup == SIGNAL_3XH3 {
|
||
state := Signal3XH3StateComponent.Get(e)
|
||
switch relayName {
|
||
case SIGNAL_DDJ:
|
||
state.DDJ = event.Xh
|
||
case SIGNAL_DJ:
|
||
state.DJ = event.Xh
|
||
case SIGNAL_2DJ:
|
||
state.EDJ = event.Xh
|
||
case SIGNAL_LXJ:
|
||
state.LXJ = event.Xh
|
||
case SIGNAL_YXJ:
|
||
state.YXJ = event.Xh
|
||
default:
|
||
panic(fmt.Sprintf("Signal3XH3的模型[%s]中继电器功能名称[%s]无法识别", signalModel.Id(), relayName))
|
||
}
|
||
} else {
|
||
panic(fmt.Sprintf("Signal3XH3的模型[%s]中继电器组合类型[%s]无法识别", signalModel.Id(), relayGroup))
|
||
}
|
||
}
|
||
} else {
|
||
panic("Signal3XH3的模型未实现接口umi.IRelayCRoler")
|
||
}
|
||
})
|
||
}
|
||
|
||
func (me *Signal3XH3System) calculateU(w ecs.World, state *Signal3XH3State, filament *Signal3XH3FilamentState) {
|
||
isU := filament.Uf && (!state.DDJ && !state.LXJ && state.DJ && state.YXJ || !state.DDJ && state.LXJ)
|
||
state.U = isU
|
||
|
||
}
|
||
func (me *Signal3XH3System) calculateH(w ecs.World, state *Signal3XH3State, filament *Signal3XH3FilamentState) {
|
||
isH := filament.Hf && !state.DDJ && !state.LXJ
|
||
state.H = isH
|
||
}
|
||
func (me *Signal3XH3System) calculateDJ(w ecs.World, e *ecs.Entry, state *Signal3XH3State, filament *Signal3XH3FilamentState) {
|
||
isDJ := filament.Uf && !state.DDJ && state.LXJ || filament.Hf && !state.DDJ && !state.LXJ
|
||
if isDJ != state.DJ {
|
||
if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH3, SIGNAL_DJ, isDJ); ok {
|
||
sysEvent.RelayNeedChangeEventBus.Publish(w, event)
|
||
}
|
||
}
|
||
}
|
||
func (me *Signal3XH3System) calculate2DJ(w ecs.World, e *ecs.Entry, state *Signal3XH3State, filament *Signal3XH3FilamentState) {
|
||
is2DJ := filament.Uf && !state.DDJ && !state.LXJ && state.DJ && state.YXJ
|
||
if is2DJ != state.EDJ {
|
||
if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH3, SIGNAL_2DJ, is2DJ); ok {
|
||
sysEvent.RelayNeedChangeEventBus.Publish(w, event)
|
||
}
|
||
}
|
||
}
|