125 lines
4.1 KiB
Go
125 lines
4.1 KiB
Go
package system
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import (
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"fmt"
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/components"
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)
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// 调试时显示一些信息
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type DebugSystem struct {
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}
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func NewDebugSystem() *DebugSystem {
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return &DebugSystem{}
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}
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// world 执行
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func (me *DebugSystem) Update(w ecs.World) {
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//debugMovableDevice(w)
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debugPsd(w)
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//debugSwitch(w)
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//debugSignal(w)
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//debugTowPosButton(w)
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}
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// 可按速度移动组件
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func debugMovableDevice(w ecs.World) {
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query := ecs.NewQuery(filter.Contains(components.PercentageDeviceStateComponent, components.MovableDeviceStateComponent))
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query.Each(w, func(e *ecs.Entry) {
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id := components.DeviceIdentityComponent.Get(e).Id
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if "psd1Cell1" == id {
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percent := components.PercentageDeviceStateComponent.Get(e)
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movable := components.MovableDeviceStateComponent.Get(e)
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fmt.Printf("==>>屏蔽门cell [%s],curRateValue = %d ,targetRateValue = %d , speed = %d position = %d\n", id, percent.Rate, percent.Target, movable.Speed, movable.Position)
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}
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})
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}
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// 两档位按钮旋钮
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func debugTowPosButton(w ecs.World) {
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towPosButtonsQuery := ecs.NewQuery(filter.Contains(components.DeviceIdentityComponent, components.TowPositionButtonStateComponent))
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towPosButtonsQuery.Each(w, func(e *ecs.Entry) {
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id := components.DeviceIdentityComponent.Get(e).Id
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state := components.TowPositionButtonStateComponent.Get(e)
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switch {
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case state.Pos1 && !state.Pos2:
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{
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fmt.Printf("两档位按钮[%s],处于 一 档稳态\n", id)
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}
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case !state.Pos1 && state.Pos2:
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{
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fmt.Printf("两档位按钮[%s],处于 二 档稳态\n", id)
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}
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case !state.Pos1 && !state.Pos2:
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{
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fmt.Printf("两档位按钮[%s],处于未知或变换过程中 ......\n", id)
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}
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default:
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{
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fmt.Printf("两档位按钮[%s],异常同时处于 一二 档 !!\n", id)
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}
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}
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})
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}
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// 屏蔽门状态
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func debugPsd(w ecs.World) {
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psdQuery := ecs.NewQuery(filter.Contains(components.DeviceIdentityComponent, components.PsdStateComponent, components.EntityTagHandlerComponent))
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psdQuery.Each(w, func(e *ecs.Entry) {
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psdId := components.DeviceIdentityComponent.Get(e).Id
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psdState := components.PsdStateComponent.Get(e)
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psdTag := components.EntityTagHandlerComponent.Get(e).Tag
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fmt.Printf("屏蔽门[%s] ,全关=%t ,全开=%t ,互锁解除=%t > ", psdId, psdState.AllClosed, psdState.AllOpened, psdState.InterlockReleased)
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//
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psdCellQuery := ecs.NewQuery(filter.Contains(psdTag))
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psdCellQuery.Each(w, func(e *ecs.Entry) {
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psdCellId := components.DeviceIdentityComponent.Get(e).Id
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psdCellPercent := components.PercentageDeviceStateComponent.Get(e)
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psdCellMovable := components.MovableDeviceStateComponent.Get(e)
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//
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fmt.Printf("|| cell[%s] ,closeRate=%d ", psdCellId, GetRate(psdCellPercent.Rate))
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if psdCellMovable.Speed > 0 {
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if psdCellMovable.ToH {
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fmt.Printf("== 关门操作中,移动速率=%d", psdCellMovable.Speed)
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} else {
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fmt.Printf("== 开门操作中,移动速率=%d", psdCellMovable.Speed)
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}
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}
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})
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//
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fmt.Println()
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})
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}
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// 显示信号机状态
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func debugSignal(w ecs.World) {
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siganlQuery := ecs.NewQuery(filter.Contains(components.DeviceIdentityComponent, components.SignalStateComponent))
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siganlQuery.Each(w, func(e *ecs.Entry) {
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id := components.DeviceIdentityComponent.Get(e).Id
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state := components.SignalStateComponent.Get(e)
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fmt.Printf("==>>信号机[%s],显示=%d\n", id, state.Display)
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})
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}
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// 显示道岔状态
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func debugSwitch(w ecs.World) {
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switchesQuery := ecs.NewQuery(filter.Contains(components.DeviceIdentityComponent, components.SwitchRelayStateComponent))
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switchesQuery.Each(w, func(e *ecs.Entry) {
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percent := components.PercentageDeviceStateComponent.Get(e)
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movable := components.MovableDeviceStateComponent.Get(e)
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id := components.DeviceIdentityComponent.Get(e).Id
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curRate := GetRate(percent.Rate)
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j := components.SwitchRelayStateComponent.Get(e)
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fmt.Printf("道岔 [%s],当前位置百分比 [%d] ,Dcj = %t, Fcj = %t, Dbj = %t ,Fbj = %t ,", id, curRate, j.DcJ, j.FcJ, j.DbJ, j.FbJ)
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if movable.Speed > 0 {
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fmt.Printf(" ==> 正在转动,移动速率[%d]", movable.Speed)
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}
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fmt.Println()
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})
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}
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