102 lines
3.5 KiB
Go
102 lines
3.5 KiB
Go
package entity
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import (
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"fmt"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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"joylink.club/rtsssimulation/repository/model/proto"
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"log/slog"
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)
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// LoadSignals 加载信号机实体
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func LoadSignals(w ecs.World) error {
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data := GetWorldData(w)
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signals := data.Repo.SignalList()
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for _, signal := range signals {
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groups := signal.RelayGroups()
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signalEntry := newSignalEntity(w, signal.Id(), data)
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if len(groups) == 1 { //带电路的信号机,有且只有一个组合类型,组合类型与电路有关
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group := groups[0]
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elecs := group.Components()
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//
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switch group.Code() {
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case consts.SIGNAL_2XH1:
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if le := loadSignal2xh1(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH1:
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if le := loadSignal3xh1(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH2:
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if le := loadSignal3xh2(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH3:
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if le := loadSignal3xh3(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH4:
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if le := loadSignal3xh4(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_JDXH:
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if le := loadSignalJdxh(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_DCXH:
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if le := loadSignalDcxh(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_JCKXH:
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if le := loadSignalJckxh(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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default:
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slog.Warn(fmt.Sprintf("id=[%s]的信号机,无效组合类型[%s]", signal.Id(), group.Code()))
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}
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} else { //不带电路的信号机
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signalEntry.AddComponent(component.SignalLightsType)
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component.SignalLightsType.Set(signalEntry, newSignalLightsByModel(w, signal.Model()))
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}
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}
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return nil
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}
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// 新建信号机实体
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func newSignalEntity(w ecs.World, uid string, worldData *component.WorldData) *ecs.Entry {
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entry, ok := worldData.EntityMap[uid]
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if !ok {
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entry = w.Entry(w.Create(component.UidType, component.SignalTag))
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component.UidType.SetValue(entry, component.Uid{Id: uid})
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worldData.EntityMap[uid] = entry
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}
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return entry
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}
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// 新建灯位列表
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func newSignalLights(w ecs.World, lightTags ...component.DsTag) *component.SignalLights {
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return &component.SignalLights{Lights: NewLights(w, lightTags...)}
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}
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// 新建灯位列表
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func newSignalLightsByModel(w ecs.World, sigMt proto.Signal_Model) *component.SignalLights {
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switch sigMt {
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case proto.Signal_HLU:
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return newSignalLights(w, component.HdTag, component.LdTag, component.UdTag)
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case proto.Signal_HL:
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return newSignalLights(w, component.HdTag, component.LdTag)
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case proto.Signal_HLU_FU:
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return &component.SignalLights{Lights: []*ecs.Entry{NewLight(w, component.HdTag), NewLight(w, component.LdTag), NewLight(w, component.UdTag, component.FdTag)}}
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case proto.Signal_HLU_FL:
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return &component.SignalLights{Lights: []*ecs.Entry{NewLight(w, component.HdTag), NewLight(w, component.LdTag, component.FdTag), NewLight(w, component.UdTag)}}
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case proto.Signal_AB:
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return newSignalLights(w, component.AdTag, component.BdTag)
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case proto.Signal_HBU:
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return newSignalLights(w, component.HdTag, component.BdTag, component.UdTag)
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default:
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panic(fmt.Sprintf("根据信号机模型来创建灯位列表,暂不支持该信号机模型[%d]", sigMt))
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}
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}
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