131 lines
3.9 KiB
Go
131 lines
3.9 KiB
Go
package entity
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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)
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//
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// NewCircuitBreakerEntity 创建断路器
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func NewCircuitBreakerEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.CircuitBreakerType, component.DeviceExceptionType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewThreePositionSwitchEntity 创建三工位隔离开关实体
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func NewThreePositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.ThreePositionSwitchType, component.DeviceExceptionType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.ThreePositionSwitchType.Set(e, &component.ThreePositionSwitch{Position: component.StpOpened})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewHandcartSwitchEntity 创建手车实体
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func NewHandcartSwitchEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.HandcartSwitchType, component.DeviceExceptionType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.HandcartSwitchType.Set(e, &component.HandcartSwitch{Position: component.HpOpened})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewRectifierEntity 创建整流器实体
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func NewRectifierEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.RectifierType, component.DeviceExceptionType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewDisconnectorEntity 创建隔离开关实体
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func NewDisconnectorEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.DisconnectorType, component.DeviceExceptionType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewLightningArresterEntity 创建避雷器实体
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func NewLightningArresterEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.LightningArresterType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.LightningArresterType.Set(e, &component.LightningArrester{Normal: true})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewEarthingDeviceEntity 创建接地装置实体
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func NewEarthingDeviceEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.EarthingDeviceType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.EarthingDeviceType.Set(e, &component.EarthingDevice{Voltage: 0})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewVoltageTransformerEntity 创建变压器实体
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func NewVoltageTransformerEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.VoltageTransformerType, component.DeviceExceptionType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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func NewPipeEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.PipeType))
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewPowerSourceEntity 创建PSCADA电源实体
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func NewPowerSourceEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e = w.Entry(w.Create(component.UidType, component.ElectricitySourceType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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