76 lines
1.9 KiB
Go
76 lines
1.9 KiB
Go
package entity
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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)
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// NewLightEntity 创建无色灯实体
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func NewLightEntity(w ecs.World) *ecs.Entry {
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return w.Entry(w.Create(component.LightDriveType, component.BitStateType))
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}
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// NewLightLEntity 创建绿色灯实体
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func NewLightLEntity(w ecs.World) *ecs.Entry {
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e := NewLightEntity(w)
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e.AddComponent(component.LdTag)
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return e
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}
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// NewLightHEntity 创建红色灯实体
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func NewLightHEntity(w ecs.World) *ecs.Entry {
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e := NewLightEntity(w)
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e.AddComponent(component.HdTag)
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return e
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}
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// NewLightUEntity 创建黄色灯实体
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func NewLightUEntity(w ecs.World) *ecs.Entry {
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e := NewLightEntity(w)
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e.AddComponent(component.UdTag)
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return e
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}
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// NewLightBEntity 创建白色灯实体
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func NewLightBEntity(w ecs.World) *ecs.Entry {
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e := NewLightEntity(w)
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e.AddComponent(component.BdTag)
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return e
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}
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// NewLightAEntity 创建蓝色灯实体
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func NewLightAEntity(w ecs.World) *ecs.Entry {
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e := NewLightEntity(w)
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e.AddComponent(component.AdTag)
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return e
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}
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// NewLights 创建灯位列表(灯位顺序与lightTags一致)
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func NewLights(w ecs.World, lightTags ...component.DsTag) []*ecs.Entry {
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ls := make([]*ecs.Entry, 0, len(lightTags))
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for _, lightTag := range lightTags {
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lightEntry := NewLightEntity(w)
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lightEntry.AddComponent(lightTag)
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ls = append(ls, lightEntry)
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}
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return ls
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}
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// NewLight 创建灯位,并打标
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func NewLight(w ecs.World, lightTags ...component.DsTag) *ecs.Entry {
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lightEntry := NewLightEntity(w)
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for _, lightTag := range lightTags {
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lightEntry.AddComponent(lightTag)
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}
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return lightEntry
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}
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// IsLightFd 灯是否被封(如Signal 3xh3 红绿黄三显示封绿灯)
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func IsLightFd(lightEntry *ecs.Entry) bool {
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if lightEntry.HasComponent(component.LightDriveType) && lightEntry.HasComponent(component.BitStateType) {
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return lightEntry.HasComponent(component.FdTag)
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} else {
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panic("IsLightFd 参数lightEntry的值非灯实体")
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}
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}
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