105 lines
3.4 KiB
Go
105 lines
3.4 KiB
Go
package fi
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import (
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"fmt"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/component/component_proto"
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"joylink.club/rtsssimulation/entity"
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)
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// UpdateSignalLightFault 设置信号机灯故障
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//
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// light : 灯泡
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// faultType :故障类型
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// set : true-设置故障,false-取消故障
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func UpdateSignalLightFault(w ecs.World, signalId string, light component_proto.Light_Color, faultType component_proto.Signal_Fault, set bool) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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switch faultType {
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case component_proto.Signal_DS: //断丝故障
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{
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lightEntry := component.SignalLightsType.Get(signalEntry).GetLightByColor(light)
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if lightEntry == nil {
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return ecs.NewErrResult(fmt.Errorf("信号机[%s]没有色灯[%d]", signalId, light))
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}
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if set {
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if !lightEntry.HasComponent(component.LightFaultDsType) {
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lightEntry.AddComponent(component.LightFaultDsType)
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}
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} else {
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if lightEntry.HasComponent(component.LightFaultDsType) {
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lightEntry.RemoveComponent(component.LightFaultDsType)
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}
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}
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}
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default:
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return ecs.NewErrResult(fmt.Errorf("信号机[%s]不支持该故障类型[%s]", signalId, faultType))
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}
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}
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// 更新信号机灯丝断丝故障
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func UpdateSignalFaultDS(w ecs.World, uid string, light []component_proto.Light_Color) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[uid]
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if ok {
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lights := component.SignalLightsType.Get(signalEntry)
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// 先清除所有故障
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for _, e := range lights.Lights {
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e.RemoveComponent(component.LightFaultDsType)
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}
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// 设置故障
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for _, light := range light {
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lightEntry := component.SignalLightsType.Get(signalEntry).GetLightByColor(light)
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if lightEntry == nil {
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return ecs.NewErrResult(fmt.Errorf("信号机[%s]没有色灯[%d]", uid, light))
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}
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lightEntry.AddComponent(component.LightFaultDsType)
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}
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}
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// SignalLightDrive 当没有电路时,直接驱动信号机灯位上的灯
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// ldLights : 需要亮的灯;当为空时则信号机所有色灯灭灯
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func SignalLightDrive(w ecs.World, signalId string, ldLights ...component_proto.Light_Color) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("信号机[%s]不存实体", signalId))
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}
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//
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lights := component.SignalLightsType.Get(signalEntry)
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//ldLights色灯亮
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if len(ldLights) > 0 { //色灯亮
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if !lights.HaveLightsByColor(ldLights...) {
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return ecs.NewErrResult(fmt.Errorf("要点亮的这几个色灯不在信号机[%s]的灯位中", signalId))
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}
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for _, mdLightEntry := range lights.Lights {
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component.LightDriveType.Get(mdLightEntry).Td = false
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}
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for _, ldLight := range ldLights {
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ldLightEntry := lights.GetLightByColor(ldLight)
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component.LightDriveType.Get(ldLightEntry).Td = true
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}
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} else { //信号机所有色灯灭灯
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for _, mdLightEntry := range lights.Lights {
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component.LightDriveType.Get(mdLightEntry).Td = false
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}
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}
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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