349 lines
8.3 KiB
Go
349 lines
8.3 KiB
Go
package repository
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import "joylink.club/rtsssimulation/repository/model/proto"
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//ISCS BAS 大系统相关
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// AirPavilion 风亭(排、送)
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type AirPavilion struct {
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Identity
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Code string
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PavilionType proto.AirPavilion_Type //风亭子类型
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PortA *PipePort //风亭A端口连接的设备
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}
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func NewAirPavilion(id string, code string, pavilionType proto.AirPavilion_Type) *AirPavilion {
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return &AirPavilion{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_AirPavilion},
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Code: code,
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PavilionType: pavilionType,
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}
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}
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func (p *AirPavilion) PortNum() int {
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return 1
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}
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// AirPavilionPort 风亭端口
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//
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// implement DevicePort
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type AirPavilionPort struct {
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port proto.Port
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device *AirPavilion
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}
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func (p *AirPavilionPort) Port() proto.Port {
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return p.port
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}
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func (p *AirPavilionPort) Device() PortedDevice {
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return p.device
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}
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///////////////////////////////////////////////////////////
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// Valve 阀门(电动调节阀、电动风阀)
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type Valve struct {
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Identity
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Code string
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ValveType proto.Valve_Type //阀门子类型
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PortA *PipePort //阀门A端口连接的设备
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PortB *PipePort //阀门B端口连接的设备
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}
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func NewValve(id string, code string, valveType proto.Valve_Type) *Valve {
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return &Valve{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Valve},
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Code: code,
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ValveType: valveType,
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}
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}
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func (p *Valve) PortNum() int {
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return 2
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}
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func (p *Valve) Ports() []*PipePort {
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var ports []*PipePort
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if p.PortA != nil {
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ports = append(ports, p.PortA)
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}
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if p.PortB != nil {
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ports = append(ports, p.PortB)
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}
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return ports
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}
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// ValvePort 阀门端口
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//
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// implement DevicePort
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type ValvePort struct {
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port proto.Port
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device *Valve
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}
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func (p *ValvePort) Port() proto.Port {
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return p.port
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}
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func (p *ValvePort) Device() PortedDevice {
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return p.device
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}
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//////////////////////////////////////////////////
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// GasMixingChamber 混合室静压箱(气体)
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// 有四个端口,ABC三个端口为输入口,D端口为输出口
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type GasMixingChamber struct {
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Identity
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Code string
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PortsA []*PipePort //A端多个输入口
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PortsB []*PipePort //B端多个输出口
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}
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func NewGasMixingChamber(id string, code string) *GasMixingChamber {
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return &GasMixingChamber{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_GasMixingChamber},
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Code: code,
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}
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}
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func (p *GasMixingChamber) PortNum() int {
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return 4
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}
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func (p *GasMixingChamber) IsInput(pipeId string) bool {
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for _, portA := range p.PortsA {
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if pipeId == portA.pipe.Id() {
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return true
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}
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}
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return false
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}
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// GasMixingChamberPort 混合室静压箱端口
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//
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// implement DevicePort
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type GasMixingChamberPort struct {
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port proto.Port
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device *GasMixingChamber
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}
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func (p *GasMixingChamberPort) Port() proto.Port {
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return p.port
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}
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func (p *GasMixingChamberPort) Device() PortedDevice {
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return p.device
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}
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////////////////////////////////////////////////
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// CombinationAirConditioner 组合式空调
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// 有四个端口,新风输入端口A,工作风输出端口B;
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// 端口C输出风再通过端口D输入,通过C->D实现对风再处理。
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type CombinationAirConditioner struct {
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Identity
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Code string
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PortA *PipePort //新风输入A端口连接的设备
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PortB *PipePort //工作风输出B端口连接的设备
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PortC *PipePort //C端口连接的设备
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PortD *PipePort //D端口连接的设备
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}
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func NewCombinationAirConditioner(id string, code string) *CombinationAirConditioner {
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return &CombinationAirConditioner{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_CombinationAirConditioner},
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Code: code,
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}
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}
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func (p *CombinationAirConditioner) PortNum() int {
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return 4
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}
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func (p *CombinationAirConditioner) Ports() []*PipePort {
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var ports []*PipePort
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if p.PortA != nil {
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ports = append(ports, p.PortA)
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}
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if p.PortB != nil {
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ports = append(ports, p.PortB)
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}
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if p.PortC != nil {
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ports = append(ports, p.PortC)
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}
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if p.PortD != nil {
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ports = append(ports, p.PortD)
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}
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return ports
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}
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// CombinationAirConditionerPort 组合式空调端口
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//
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// implement DevicePort
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type CombinationAirConditionerPort struct {
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port proto.Port
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device *CombinationAirConditioner
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}
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func (p *CombinationAirConditionerPort) Port() proto.Port {
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return p.port
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}
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func (p *CombinationAirConditionerPort) Device() PortedDevice {
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return p.device
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}
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/////////////////////////////////////////////////////////////////
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// AirPurificationDevice 净化装置(对组合式空调B端口输出的工作风进行净化)
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// 有两个端口,端口A输入,端口B输出
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type AirPurificationDevice struct {
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Identity
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Code string
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PortA *PipePort //A端口连接的设备
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PortB *PipePort //B端口连接的设备
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}
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func NewAirPurificationDevice(id string, code string) *AirPurificationDevice {
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return &AirPurificationDevice{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_AirPurificationDevice},
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Code: code,
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}
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}
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func (p *AirPurificationDevice) PortNum() int {
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return 2
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}
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func (p *AirPurificationDevice) Ports() []*PipePort {
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var ports []*PipePort
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if p.PortA != nil {
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ports = append(ports, p.PortA)
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}
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if p.PortB != nil {
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ports = append(ports, p.PortB)
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}
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return ports
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}
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// AirPurificationDevicePort 净化装置端口
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//
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// implement DevicePort
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type AirPurificationDevicePort struct {
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port proto.Port
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device *AirPurificationDevice
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}
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func (p *AirPurificationDevicePort) Port() proto.Port {
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return p.port
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}
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func (p *AirPurificationDevicePort) Device() PortedDevice {
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return p.device
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}
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/////////////////////////////////////////////////////////
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// AirCurtain 空气幕
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type AirCurtain struct {
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Identity
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Code string
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}
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func NewAirCurtain(id string, code string) *AirCurtain {
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return &AirCurtain{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_AirCurtain},
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Code: code,
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}
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}
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//////////////////////////////////////////////////////////
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// Fan 风机
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type Fan struct {
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Identity
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Code string
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FanType proto.Fan_Type
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*fanRunningModel
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PortA *PipePort //A端口连接的设备,风机出风口即排风口,输出端口
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PortB *PipePort //B端口连接的设备,风机进风口,输入端口
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}
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func NewFan(id string, code string, fanType proto.Fan_Type) *Fan {
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return &Fan{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Fan},
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Code: code,
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FanType: fanType,
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fanRunningModel: newFanRunningModel(fanType),
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}
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}
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func (p *Fan) PortNum() int {
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return 2
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}
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// FanPort 风机端口
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//
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// implement DevicePort
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type FanPort struct {
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port proto.Port
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device *Fan
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}
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func (p *FanPort) Port() proto.Port {
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return p.port
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}
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func (p *FanPort) Device() PortedDevice {
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return p.device
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}
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type fanRunningModel struct {
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maxSpeed float32
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acTime uint16
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}
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func (m *fanRunningModel) MotorMaxSpeed() float32 {
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return m.maxSpeed
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}
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func (m *fanRunningModel) MotorAcTime() uint16 {
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return m.acTime
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}
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func newFanRunningModel(fanType proto.Fan_Type) *fanRunningModel {
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switch fanType {
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case proto.Fan_CommonFan:
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return &fanRunningModel{maxSpeed: 3000, acTime: 2000}
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case proto.Fan_HighLowSpeedFan:
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return &fanRunningModel{maxSpeed: 6000, acTime: 4000}
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case proto.Fan_FcBypassFan:
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return &fanRunningModel{maxSpeed: 6000, acTime: 3000}
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case proto.Fan_SoftStartFan:
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return &fanRunningModel{maxSpeed: 100, acTime: 4000}
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default:
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return &fanRunningModel{maxSpeed: 3000, acTime: 2000}
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}
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}
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////////////////////////////////////////////////
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// Environment 环境
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// 有多个输入口,统一为端口A
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// 有多个输出口,统一为端口B
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type Environment struct {
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Identity
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Code string
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PortsA []DevicePort // 有多个输入口,统一为端口A,用来为环境补充新鲜空气;
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PortsB []DevicePort // 有多个输出口,统一为端口B,用户将环境的混浊气体排除;
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}
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func NewEnvironment(id string, code string) *Environment {
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return &Environment{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Environment},
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Code: code,
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}
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}
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func (p *Environment) PortNum() int {
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return len(p.PortsA) + len(p.PortsB)
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}
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// EnvironmentPort 气体环境端口
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//
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// implement DevicePort
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type EnvironmentPort struct {
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port proto.Port
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device *Environment
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}
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func (p *EnvironmentPort) Port() proto.Port {
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return p.port
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}
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func (p *EnvironmentPort) Device() PortedDevice {
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return p.device
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}
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