114 lines
3.6 KiB
Go
114 lines
3.6 KiB
Go
package component
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import (
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"fmt"
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"joylink.club/ecs"
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)
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//计轴设备,管理联锁集中站内的所有计轴区段
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//计轴直接复位:计轴的轮对计数清零,区段转换为空闲状态
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//计轴预复位:将计轴的轮对计数清零,但是区段不会立即变成空闲区段,而是处于一种“占用”状态,在压道车通过之后确认区段空闲且计轴正常后,区段转换为空闲状态
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//
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//当CI系统给计轴设备发送计轴直接复零/预复零命令时,连续发送一定时间(具体发送时间调试后确定)的复零/预复零命令。
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//当RAC,RJO,RJT任意一个不为0时,终止发送复零/预复零命令。
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var (
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PhysicalSectionCircuitType = ecs.NewComponentType[PhysicalSectionCircuit]()
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)
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type PhysicalSectionCircuit struct {
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GJ *ecs.Entry
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}
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// PhysicalSectionState 物理区段
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type PhysicalSectionState struct {
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//true-占用,false-出清
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Occ bool
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}
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// AxlePhysicalSection 计轴物理区段
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type AxlePhysicalSection struct {
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//计轴区段内车轴数
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Count int
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//记录Count变化波形
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countPulse uint8
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}
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type AxleDeviceRuntime struct {
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//true-计轴复位反馈,表示计轴设备已收到CI系统发送的直接复零/预复零命令。
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Rac bool
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//true-运营原因拒绝计轴复位,如区段空闲时下发复位命令;或车轮压住传感器时收到复位命令。
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Rjo bool
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//true-技术原因拒绝计轴复位,主要指计轴相关设备故障时收到复位命令,如车轮传感器的导线断开、AEB之间的通信故障等
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Rjt bool
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//true-计轴直接复位
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//计轴的轮对计数清零,区段转换为空闲状态
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Drst bool
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//true-计轴预复位
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//将计轴的轮对计数清零,但是区段不会立即变成空闲区段,而是处于一种“占用”状态,在压道车通过之后确认区段空闲且计轴正常后,区段转换为空闲状态
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Pdrst bool
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//true-计轴系统正在执行直接预复位操作
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DoingPdrst bool
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}
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func NewAxleDeviceRuntime() *AxleDeviceRuntime {
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return &AxleDeviceRuntime{}
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}
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// AxleManageDevice 计轴管理设备
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type AxleManageDevice struct {
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CentralizedStation string //所属集中站编号(code)
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Adrs map[string]*AxleDeviceRuntime //key-sectionId
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}
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func (d *AxleManageDevice) FindAdr(sectionId string) *AxleDeviceRuntime {
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return d.Adrs[sectionId]
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}
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func NewAxleManageDevice(centralizedStation string) *AxleManageDevice {
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return &AxleManageDevice{CentralizedStation: centralizedStation, Adrs: make(map[string]*AxleDeviceRuntime)}
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}
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var (
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PhysicalSectionStateType = ecs.NewComponentType[PhysicalSectionState]()
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AxlePhysicalSectionType = ecs.NewComponentType[AxlePhysicalSection]()
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AxleSectionFaultTag = ecs.NewTag()
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AxleManageDeviceType = ecs.NewComponentType[AxleManageDevice]()
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)
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/////////////////////////////AxlePhysicalSection/////////////////////////////////
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func NewAxlePhysicalSection() *AxlePhysicalSection {
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return &AxlePhysicalSection{Count: 0, countPulse: 0}
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}
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func (c *AxlePhysicalSection) UpdateCount(count int) {
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cp := to1(c.Count)
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np := to1(count)
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//
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if cp != np {
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c.countPulse <<= 1
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if np > 0 {
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c.countPulse |= np
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}
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}
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c.Count = count
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}
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func (c *AxlePhysicalSection) ResetCountPulse() {
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c.countPulse = 0x00
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}
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func (c *AxlePhysicalSection) ShowCountWave() string {
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return fmt.Sprintf("%08b", c.countPulse)
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}
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// IsCount010Pulse true-车进入计轴区段后出清计轴区段
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func (c *AxlePhysicalSection) IsCount010Pulse() bool {
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return c.countPulse&0x01 == 0 && c.countPulse&0x02 > 0 && c.countPulse&0x04 == 0
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}
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// 归1
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func to1(c int) uint8 {
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if c > 0 {
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return 0x01
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} else {
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return 0x00
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}
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}
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