43 lines
1.2 KiB
Go
43 lines
1.2 KiB
Go
package iscs_sys
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import (
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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)
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// WaterPumpSystem 水泵
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// 如:冷冻水泵、冷却水循环泵、超声波型水泵、浮球型水泵
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// 注:浮球型水泵通过浮球来控制水泵的开启关闭
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type WaterPumpSystem struct {
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query *ecs.Query
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}
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func NewWaterPumpSystem() *WaterPumpSystem {
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return &WaterPumpSystem{
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query: ecs.NewQuery(filter.Contains(component.WaterPumpType)),
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}
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}
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func (s *WaterPumpSystem) Update(w ecs.World) {
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s.query.Each(w, func(entry *ecs.Entry) {
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pump := component.WaterPumpType.Get(entry)
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//浮球型水泵,水箱水位控制浮球开关从而控制水泵开关
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if entry.HasComponent(component.FloatBallSwitchType) {
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fbs := component.FloatBallSwitchType.Get(entry)
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pump.Running = fbs.On
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}
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//
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pump.Exception = consts.DeviceExceptionNon
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if entry.HasComponent(component.DeviceFaultTag) {
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pump.Exception = consts.DeviceFault
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}
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if entry.HasComponent(component.DeviceAbnormalTag) {
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pump.Exception = consts.DeviceAbnormal
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}
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if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
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pump.Exception = consts.DeviceCommunicationInterrupt
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}
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})
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}
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