70 lines
2.0 KiB
Go
70 lines
2.0 KiB
Go
package component
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import "joylink.club/ecs"
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// FanDevice 风机设备
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// 正转即顺时针转-排风;反转即逆时针转-进风
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type FanDevice struct {
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Speed float32 //风机转速,r/min
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Forward bool //true-正转;false-反转
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Fs FanSwitch //风机开关
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}
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// FanSwitch 风机电源开关定义
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type FanSwitch uint8
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const (
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Off FanSwitch = iota
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OnForward //正转
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OnReverse //反转
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)
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func (f *FanSwitch) Off() bool {
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return *f == Off
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}
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func (f *FanSwitch) OnForward() bool {
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return *f == OnForward
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}
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func (f *FanSwitch) OnReverse() bool {
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return *f == OnReverse
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}
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func (f *FanSwitch) On() bool {
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return *f == OnReverse || *f == OnForward
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}
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// FanFcUnit 风机变频器
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// 电机转速与变频器频率关系 计算公式:n=60f/p(其中n是同步转速,f是频率,P是磁极对数)
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// 变频器的额定输出频率一般为0-100HZ
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type FanFcUnit struct {
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Fc bool //true-变频器已开启
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F uint16 //变频器频率(0-100HZ)
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}
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// FanBypassUnit 风机旁路装置
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type FanBypassUnit struct {
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Bypass bool //true-风机旁路已开启
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}
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// FanSoftStartUnit 风机软启装置
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type FanSoftStartUnit struct {
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SoftStart bool //true-风机软启已开启
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}
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// FanHighLowSpeedMode 风机双速模式控制
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type FanHighLowSpeedMode struct {
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HighMode bool //true-风机高速模式;false-风机低速模式
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}
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var (
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FanDeviceType = ecs.NewComponentType[FanDevice]() //风机设备
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FanFcUnitType = ecs.NewComponentType[FanFcUnit]() //风机变频装置
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FanBypassUnitType = ecs.NewComponentType[FanBypassUnit]() //风机旁路装置
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FanSoftStartUnitType = ecs.NewComponentType[FanSoftStartUnit]() //风机软启装置
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FanHighLowSpeedModeType = ecs.NewComponentType[FanHighLowSpeedMode]() //风机双速模式控制
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CommonFanTag = ecs.NewTag() //一般风机
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FcBypassFanTag = ecs.NewTag() //变频旁路风机
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SoftStartFanTag = ecs.NewTag() //软启动风机
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HighLowSpeedFanTag = ecs.NewTag() //双速风机
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)
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