50 lines
1.5 KiB
Go
50 lines
1.5 KiB
Go
package entity
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/component/component_data"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository/model/proto"
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)
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// LoadBalises 加载应答器实体
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func LoadBalises(w ecs.World) error {
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data := GetWorldData(w)
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balises := data.Repo.ResponderList()
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for _, b := range balises {
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be := newBaliseEntity(w, b, data)
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//应答器位置
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be.AddComponent(component.LinkPositionType)
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component.LinkPositionType.SetValue(be, component_data.LinkPosition{
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LinkId: b.LinkPosition().Link().Id(),
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Offset: b.LinkPosition().Offset(),
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})
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//应答器类型
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switch b.TransponderType() {
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case proto.Transponder_FB:
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be.AddComponent(component.BaliseFB)
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case proto.Transponder_WB:
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be.AddComponent(component.BaliseWB)
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case proto.Transponder_DB:
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be.AddComponent(component.BaliseDB)
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case proto.Transponder_VB:
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be.AddComponent(component.BaliseVB)
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case proto.Transponder_IB:
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be.AddComponent(component.BaliseIB)
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}
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}
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return nil
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}
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func newBaliseEntity(w ecs.World, td *repository.Transponder, worldData *component.WorldData) *ecs.Entry {
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uid := td.Id()
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entry, ok := worldData.EntityMap[uid]
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if !ok {
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entry = w.Entry(w.Create(component.UidType, component.BaliseStateType))
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component.UidType.SetValue(entry, component.Uid{Id: uid})
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component.BaliseStateType.Set(entry, &component.BaliseState{})
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worldData.EntityMap[uid] = entry
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}
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return entry
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}
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