68 lines
1.8 KiB
Go
68 lines
1.8 KiB
Go
package system
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import (
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/components"
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"joylink.club/rtsssimulation/state"
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)
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// 道岔系统操作
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type SwitchSystem struct {
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//正常转动道岔系统查询
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turningQuery *ecs.Query
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}
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func NewSwitchSystem() *SwitchSystem {
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return &SwitchSystem{
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turningQuery: ecs.NewQuery(filter.Contains(components.ComSwitchState, components.ComSwitchTurnOperating)),
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}
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}
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// API:触发道岔正常转动
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// w: 当前世界
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// switchId: 道岔id
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// turnNormal: true-道岔转动到定位,false-道岔转动到反位
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// turnTime: 道岔转动耗时ms
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func FireSwitchTurn(w ecs.World, switchId string, turnNormal bool, turnTime int) bool {
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fireQuery := ecs.NewQuery(filter.Contains(components.ComDeviceIdentity, components.ComSwitchTurnOperating))
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//
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var turnOperating *state.SwitchTurnOperating
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fireQuery.Each(w, func(e *ecs.Entry) {
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if id := components.ComDeviceIdentity.Get(e).Id; id == switchId {
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turnOperating = components.ComSwitchTurnOperating.Get(e)
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}
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})
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//
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if nil == turnOperating {
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return false
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}
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//
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turnOperating.TurnNormal = turnNormal
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turnOperating.TurningTime = int64(turnTime)
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turnOperating.StartTurn = true
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return true
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}
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// world 执行
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func (me *SwitchSystem) Update(w ecs.World) {
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//道岔转动操作
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me.turningQuery.Each(w, func(e *ecs.Entry) {
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if turnOperting := components.ComSwitchTurnOperating.Get(e); turnOperting.StartTurn {
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if turnOperting.TurningTime > 0 { //正在转动
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turnOperting.TurningTime -= int64(w.Tick())
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} else { //转动完成
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turnOperting.StartTurn = false
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state := components.ComSwitchState.Get(e)
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if turnOperting.TurnNormal {
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state.Normal = true
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state.Reverse = false
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} else {
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state.Normal = false
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state.Reverse = true
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}
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}
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}
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})
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}
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