198 lines
5.7 KiB
Go
198 lines
5.7 KiB
Go
package entity
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import (
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"unsafe"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository/model/proto"
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)
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// 创建IBP实体
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func NewIBPEntity(w ecs.World, ibp *repository.IBP, entityMap map[string]*ecs.Entry) {
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entry := w.Entry(w.Create(component.IBP))
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loadSPKEntity(w, entry, ibp.Spk, entityMap)
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loadEMPEntity(w, entry, ibp.Emp, entityMap)
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}
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// 创建按钮实体
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func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string]*ecs.Entry) *ecs.Entry {
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uid := data.Id()
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entry, ok := entityMap[uid]
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if !ok {
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var btnType ecs.IComponentType
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switch data.GetBtnType() {
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case proto.Button_NO_Reset_Press:
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btnType = component.NoResetPressBtn
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case proto.Button_NO_Reset_Up:
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btnType = component.NoResetUpBtn
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case proto.Button_Reset_Press:
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btnType = component.ResetPressBtn
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case proto.Button_Reset_Up:
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btnType = component.ResetUpBtn
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case proto.Button_Key_Knob:
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btnType = component.KeyKnob
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default:
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btnType = component.UnknowBtn
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}
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entry = w.Entry(w.Create(btnType, component.UidType, component.BitStateType))
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component.UidType.SetValue(entry, component.Uid{Id: uid})
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entityMap[uid] = entry
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}
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return entry
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}
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// 创建蜂鸣器实体
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func NewAlarmEntity(w ecs.World, alarm *repository.Alarm, entityMap map[string]*ecs.Entry) *ecs.Entry {
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uid := alarm.Id()
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entry, ok := entityMap[uid]
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if !ok {
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entry = w.Entry(w.Create(component.UidType, component.AlarmDriveType, component.BitStateType))
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component.UidType.SetValue(entry, component.Uid{Id: uid})
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entityMap[uid] = entry
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}
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return entry
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}
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// 构建人员防护实体
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func loadSPKEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap, entityMap map[string]*ecs.Entry) error {
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spk := &component.SpkElectronic{}
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// 按钮组
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for _, btn := range spkData.Buttons() {
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switch btn.Code() {
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case "SPKSXPLA":
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spk.SPKSXPLA_BTN = NewButtonEntity(w, btn, entityMap)
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case "SPKSSPLA":
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spk.SPKSSPLA_BTN = NewButtonEntity(w, btn, entityMap)
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case "SPKS1":
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spk.SPKSX1J_KEY = NewButtonEntity(w, btn, entityMap)
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case "SPKS3":
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spk.SPKSX3J_KEY = NewButtonEntity(w, btn, entityMap)
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case "SPKS2":
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spk.SPKSS2J_KEY = NewButtonEntity(w, btn, entityMap)
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case "SPKS4":
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spk.SPKSS4J_KEY = NewButtonEntity(w, btn, entityMap)
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case "SDA":
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spk.SDA = NewButtonEntity(w, btn, entityMap)
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}
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}
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// 继电器组
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for _, relay := range spkData.Relays() {
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switch relay.Code() {
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case "SPKSX1J":
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spk.SPKSX1J = NewRelayEntity(w, relay, entityMap)
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case "SPKSX3J":
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spk.SPKSX3J = NewRelayEntity(w, relay, entityMap)
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case "SPKSS2J":
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spk.SPKSS2J = NewRelayEntity(w, relay, entityMap)
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case "SPKSS4J":
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spk.SPKSS4J = NewRelayEntity(w, relay, entityMap)
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case "SPKSXPLAJ":
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spk.SPKSXPLAJ = NewRelayEntity(w, relay, entityMap)
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case "SPKSSPLAJ":
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spk.SPKSSPLAJ = NewRelayEntity(w, relay, entityMap)
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}
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}
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// 灯组
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spk.SPKSX1D = NewLightHEntity(w)
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spk.SPKSX3D = NewLightHEntity(w)
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spk.SPKSS2D = NewLightHEntity(w)
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spk.SPKSS4D = NewLightHEntity(w)
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spk.SPKSXPLAD = NewLightHEntity(w)
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spk.SPKSSPLAD = NewLightHEntity(w)
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// 设置默认值
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setSpkDefault(spk)
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// 绑定组件
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entry.AddComponent(component.SpkElectronicType, unsafe.Pointer(spk))
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entry.AddComponent(component.SpkCollectStateType, unsafe.Pointer(&component.SpkCollectState{}))
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return nil
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}
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// 人员防护设置默认值
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func setSpkDefault(spk *component.SpkElectronic) {
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setBtnVal(spk.SPKSX1J_KEY, true)
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setBtnVal(spk.SPKSX3J_KEY, true)
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setBtnVal(spk.SPKSS2J_KEY, true)
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setBtnVal(spk.SPKSS4J_KEY, true)
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}
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// 构建紧急关闭实体
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func loadEMPEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap, entityMap map[string]*ecs.Entry) error {
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emp := &component.EmpElectronic{}
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// 按钮组
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for _, btn := range spkData.Buttons() {
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switch btn.Code() {
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case "EMP1":
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emp.EMP1_BTN = NewButtonEntity(w, btn, entityMap)
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case "EMP3":
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emp.EMP3_BTN = NewButtonEntity(w, btn, entityMap)
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case "EMP5":
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emp.EMP5_BTN = NewButtonEntity(w, btn, entityMap)
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case "EMPX":
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emp.EMPX_BTN = NewButtonEntity(w, btn, entityMap)
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case "EMP2":
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emp.EMP2_BTN = NewButtonEntity(w, btn, entityMap)
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case "EMP4":
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emp.EMP4_BTN = NewButtonEntity(w, btn, entityMap)
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case "EMP6":
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emp.EMP6_BTN = NewButtonEntity(w, btn, entityMap)
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case "EMPS":
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emp.EMPS_BTN = NewButtonEntity(w, btn, entityMap)
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case "XEMPFA":
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emp.XEMPFA_BTN = NewButtonEntity(w, btn, entityMap)
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case "SEMPFA":
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emp.SEMPFA_BTN = NewButtonEntity(w, btn, entityMap)
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case "QBA":
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emp.QBA = NewButtonEntity(w, btn, entityMap)
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case "SDA":
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emp.SDA = NewButtonEntity(w, btn, entityMap)
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}
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}
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// 继电器组
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for _, relay := range spkData.Relays() {
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switch relay.Code() {
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case "XEMPJ":
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emp.XEMPJ = NewRelayEntity(w, relay, entityMap)
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case "SEMPJ":
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emp.SEMPJ = NewRelayEntity(w, relay, entityMap)
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}
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}
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// 灯组
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emp.XEMPD = NewLightHEntity(w)
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emp.SEMPD = NewLightHEntity(w)
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// 蜂鸣器
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for _, alarm := range spkData.Alarms() {
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switch alarm.Code() {
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case "蜂鸣器":
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emp.Alarm = NewAlarmEntity(w, alarm, entityMap)
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}
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}
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// 设置默认值
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setEmpDefault(emp)
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entry.AddComponent(component.EmpElectronicType, unsafe.Pointer(emp))
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entry.AddComponent(component.EmpCollectStateType, unsafe.Pointer(&component.EmpCollectState{}))
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return nil
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}
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// 紧急关闭设置默认值
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func setEmpDefault(emp *component.EmpElectronic) {
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setBtnVal(emp.EMP1_BTN, true)
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setBtnVal(emp.EMP3_BTN, true)
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setBtnVal(emp.EMP5_BTN, true)
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setBtnVal(emp.EMPX_BTN, true)
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setBtnVal(emp.EMP2_BTN, true)
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setBtnVal(emp.EMP4_BTN, true)
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setBtnVal(emp.EMP6_BTN, true)
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setBtnVal(emp.EMPS_BTN, true)
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}
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// 获取按钮状态
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func setBtnVal(entry *ecs.Entry, val bool) {
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if entry == nil {
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return
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}
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btn := component.BitStateType.Get(entry)
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btn.Val = val
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}
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