rts-sim-module/fi/ibp.go
2023-10-23 13:30:08 +08:00

52 lines
1.0 KiB
Go

package fi
import (
"fmt"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
)
// 按下按钮
func PressDownButton(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
state.Val = true
} else {
fmt.Printf("未找到id=%s的按钮\n", id)
}
})
}
// 抬起拉起按钮
func PressUpButton(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
state.Val = false
} else {
fmt.Printf("未找到id=%s的按钮\n", id)
}
})
}
// 修改钥匙挡位
func SwitchKeyGear(w ecs.World, id string, gear int32) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.GearStateType.Get(entry)
state.Val = gear
} else {
fmt.Printf("未找到id=%s的钥匙开关\n", id)
}
})
}