155 lines
2.7 KiB
Go
155 lines
2.7 KiB
Go
package repository
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import "joylink.club/rtsssimulation/repository/model/proto"
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// 组合的电子元件
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type IGroupedElectronicComponent interface {
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Identity
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Code() string
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}
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// Relay 继电器
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type Relay struct {
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Identity
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code string
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model proto.Relay_Model
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}
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func newRelay(id string, code string, model proto.Relay_Model) *Relay {
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return &Relay{
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Identity: identity{
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id: id,
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deviceType: proto.DeviceType_DeviceType_Relay,
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},
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code: code,
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model: model,
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}
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}
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func (r *Relay) Code() string {
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return r.code
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}
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func (r *Relay) Model() proto.Relay_Model {
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return r.model
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}
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// ElectronicComponentGroup 电子元件组合
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type ElectronicComponentGroup struct {
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code string
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components []IGroupedElectronicComponent
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}
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func (r *ElectronicComponentGroup) Code() string {
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return r.code
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}
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func (r *ElectronicComponentGroup) Components() []IGroupedElectronicComponent {
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return r.components
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}
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// PhaseFailureProtector 断相保护器
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type PhaseFailureProtector struct {
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Identity
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code string
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}
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func (dbq *PhaseFailureProtector) Code() string {
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return dbq.code
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}
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func newPhaseFailureProtector(id string, code string) *PhaseFailureProtector {
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return &PhaseFailureProtector{
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Identity: identity{
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id: id,
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deviceType: proto.DeviceType_DeviceType_PhaseFailureProtector,
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},
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code: code,
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}
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}
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// 按钮
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type Button struct {
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Identity
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code string
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buttonType proto.Button_ButtonType
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hasLight bool
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}
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func NewButton(id string, code string, buttonType proto.Button_ButtonType) *Button {
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return &Button{
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Identity: identity{id, proto.DeviceType_DeviceType_Button},
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code: code,
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buttonType: buttonType,
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}
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}
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func (btn *Button) Code() string {
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return btn.code
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}
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func (btn *Button) GetBtnType() proto.Button_ButtonType {
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return btn.buttonType
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}
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func (btn *Button) SetLight() {
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btn.hasLight = true
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}
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func (btn *Button) HasLight() bool {
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return btn.hasLight
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}
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// 报警器
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type Alarm struct {
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Identity
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code string
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}
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func (a *Alarm) Code() string {
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return a.code
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}
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func NewAlarm(id string, code string) *Alarm {
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return &Alarm{
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Identity: identity{id, proto.DeviceType_DeviceType_Alarm},
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code: code,
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}
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}
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// 指示灯
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type Light struct {
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Identity
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code string
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}
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func (a *Light) Code() string {
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return a.code
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}
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func NewLight(id string, code string) *Light {
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return &Light{
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Identity: identity{id, proto.DeviceType_DeviceType_Light},
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code: code,
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}
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}
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// 钥匙
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type Key struct {
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Identity
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code string
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gear int32
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}
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func (a *Key) Code() string {
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return a.code
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}
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func NewKey(id string, code string, gear int32) *Key {
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return &Key{
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Identity: identity{id, proto.DeviceType_DeviceType_Key},
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code: code,
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gear: gear,
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}
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}
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