456 lines
10 KiB
Go
456 lines
10 KiB
Go
package repository
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import (
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"fmt"
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"joylink.club/rtsssimulation/repository/model/proto"
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)
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//电力监控系统车站一次图中相关设备模型
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// Pipe 管线模型
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type Pipe struct {
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Identity
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Code string
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PortA DevicePort //管线的A端连接的设备
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PortB DevicePort //管线的B端连接的设备
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}
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func NewPipe(id string, code string) *Pipe {
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return &Pipe{Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Pipe}, Code: code}
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}
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func (p *Pipe) PortNum() int {
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return 2
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}
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// PortDevice 获取管线对应端口连接的设备
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func (p *Pipe) PortDevice(port proto.Port) DevicePort {
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switch port {
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case proto.Port_A:
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return p.PortA
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case proto.Port_B:
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return p.PortB
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default:
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panic("管线端口只有A或B")
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}
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}
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// PipePort 管线端口
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//
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// implement DevicePort
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type PipePort struct {
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port proto.Port
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pipe *Pipe
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}
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func (p *PipePort) Port() proto.Port {
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return p.port
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}
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func (p *PipePort) Device() PortedDevice {
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return p.pipe
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}
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func (p *PipePort) PipePortId() string {
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return fmt.Sprintf("%s-%d", p.pipe.Id(), p.port)
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}
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// ToOtherPort 获取当前管线端口所在管线的另一端
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func (p *PipePort) ToOtherPort() PipePort {
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switch p.port {
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case proto.Port_A:
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return PipePort{port: proto.Port_B, pipe: p.pipe}
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case proto.Port_B:
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return PipePort{port: proto.Port_A, pipe: p.pipe}
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default:
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panic("管线的端口只能为A或B")
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}
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}
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///////////////////////////////////////////////////
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// PipeFitting 管件模型
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type PipeFitting struct {
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Identity
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Code string
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portsSum int8 //管件端口数
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PortA *PipePort //管件A端口连接的管线
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PortB *PipePort //管件B端口连接的管线
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PortC *PipePort //管件C端口连接的管线
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PortD *PipePort //管件D端口连接的管线
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}
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func NewPipeFitting(id string, code string, portsSum int8) *PipeFitting {
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return &PipeFitting{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_PipeFitting},
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Code: code,
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portsSum: portsSum,
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}
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}
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func (p *PipeFitting) PortNum() int {
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return int(p.portsSum)
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}
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func (p *PipeFitting) Ports() []*PipePort {
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var ports []*PipePort
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if p.PortA != nil {
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ports = append(ports, p.PortA)
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}
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if p.PortB != nil {
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ports = append(ports, p.PortB)
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}
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if p.PortC != nil {
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ports = append(ports, p.PortC)
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}
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if p.PortD != nil {
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ports = append(ports, p.PortD)
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}
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return ports
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}
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// PipeFittingPort 管件端口
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//
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// implement DevicePort
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type PipeFittingPort struct {
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port proto.Port
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pipeFitting *PipeFitting
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}
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func (p *PipeFittingPort) Port() proto.Port {
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return p.port
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}
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func (p *PipeFittingPort) Device() PortedDevice {
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return p.pipeFitting
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}
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/////////////////////////////////////////////////////////////////////////////
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// CircuitBreaker 断路器模型
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type CircuitBreaker struct {
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Identity
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Code string
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PortA *PipePort //断路器A端口连接的管线
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PortB *PipePort //断路器B端口连接的管线
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}
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func NewCircuitBreaker(id string, code string) *CircuitBreaker {
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return &CircuitBreaker{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_CircuitBreaker},
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Code: code,
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}
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}
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func (p *CircuitBreaker) PortNum() int {
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return 2
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}
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// CircuitBreakerPort 断路器端口
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//
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// implement DevicePort
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type CircuitBreakerPort struct {
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port proto.Port
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breaker *CircuitBreaker
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}
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func (p *CircuitBreakerPort) Port() proto.Port {
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return p.port
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}
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func (p *CircuitBreakerPort) Device() PortedDevice {
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return p.breaker
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}
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//////////////////////////////////////////////////////////
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// ThreePositionSwitch 三工位开关模型
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// 有三个连接端口,公共连接点A,隔离开关连接点B,接地开关连接点C
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type ThreePositionSwitch struct {
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Identity
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Code string
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PortA *PipePort //三工位开关A端口连接的管线
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PortB *PipePort //三工位开关B端口连接的管线
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PortC *PipePort //三工位开关C端口连接的管线
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}
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func NewThreePositionSwitch(id string, code string) *ThreePositionSwitch {
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return &ThreePositionSwitch{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_ThreePositionSwitch},
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Code: code,
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}
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}
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func (p *ThreePositionSwitch) PortNum() int {
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return 3
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}
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// ThreePositionSwitchPort 三工位开关端口
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//
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// implement DevicePort
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type ThreePositionSwitchPort struct {
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port proto.Port
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breaker *ThreePositionSwitch
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}
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func (p *ThreePositionSwitchPort) Port() proto.Port {
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return p.port
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}
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func (p *ThreePositionSwitchPort) Device() PortedDevice {
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return p.breaker
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}
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////////////////////////////////////////////////////////
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// HandcartSwitch 手车模型
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type HandcartSwitch struct {
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Identity
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Code string
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PortA *PipePort //手车A端口连接的管线
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PortB *PipePort //手车B端口连接的管线
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}
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func NewHandcartSwitch(id string, code string) *HandcartSwitch {
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return &HandcartSwitch{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_HandcartSwitch},
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Code: code,
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}
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}
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func (p *HandcartSwitch) PortNum() int {
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return 2
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}
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// HandcartSwitchPort 手车端口
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//
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// implement DevicePort
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type HandcartSwitchPort struct {
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port proto.Port
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breaker *HandcartSwitch
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}
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func (p *HandcartSwitchPort) Port() proto.Port {
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return p.port
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}
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func (p *HandcartSwitchPort) Device() PortedDevice {
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return p.breaker
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}
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////////////////////////////////////////////
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// Rectifier 整流器模型
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//
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// PSCADA中整流器有两个交流输入端分别为A(火线L)和B(零线N);直流输出端口有两个分别为直流正极端口C(+正极)和直流负极端口D(-负极)
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type Rectifier struct {
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Identity
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Code string
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PortA *PipePort //整流器A端口连接的管线,交流L(火线)
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PortB *PipePort //整流器B端口连接的管线,交流N(零线)
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PortC *PipePort //整流器C端口连接的管线,直流+
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PortD *PipePort //整流器D端口连接的管线,直流-
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}
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func NewRectifier(id string, code string) *Rectifier {
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return &Rectifier{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Rectifier},
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Code: code,
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}
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}
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func (p *Rectifier) PortNum() int {
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return 4
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}
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// RectifierPort 整流器端口
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//
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// implement DevicePort
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type RectifierPort struct {
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port proto.Port
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rectifier *Rectifier
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}
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func (p *RectifierPort) Port() proto.Port {
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return p.port
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}
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func (p *RectifierPort) Device() PortedDevice {
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return p.rectifier
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}
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///////////////////////////////////////////////////////
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// Disconnector 隔离开关模型
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type Disconnector struct {
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Identity
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Code string
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PortA *PipePort //隔离开关A端口连接的管线
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PortB *PipePort //隔离开关B端口连接的管线
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}
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func NewDisconnector(id string, code string) *Disconnector {
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return &Disconnector{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Disconnector},
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Code: code,
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}
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}
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func (p *Disconnector) PortNum() int {
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return 2
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}
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// DisconnectorPort 隔离开关端口
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//
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// implement DevicePort
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type DisconnectorPort struct {
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port proto.Port
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breaker *Disconnector
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}
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func (p *DisconnectorPort) Port() proto.Port {
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return p.port
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}
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func (p *DisconnectorPort) Device() PortedDevice {
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return p.breaker
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}
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//////////////////////////////////////////////////////
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// VoltageTransformer 变压器模型
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// 一次侧端口A,二次侧端口B为L火线端口,二次侧端口C如果存在则为N零线端口
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// 通过标定电动势计算变压比
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type VoltageTransformer struct {
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Identity
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Code string
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E1 uint32 //一次侧标定电动势,单位V
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E2 uint32 //二次侧标定电动势,单位V
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PortA *PipePort //变压器A端口连接的管线
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PortB *PipePort //变压器B端口连接的管线
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PortC *PipePort //变压器C端口连接的管线
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}
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func NewVoltageTransformer(id string, code string, e1 uint32, e2 uint32) *VoltageTransformer {
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return &VoltageTransformer{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_VoltageTransformer},
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Code: code,
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E1: e1,
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E2: e2,
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}
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}
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func (p *VoltageTransformer) PortNum() int {
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if p.PortC == nil {
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return 2
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} else {
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return 3
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}
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}
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// VoltageTransformerPort 变压器端口
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//
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// implement DevicePort
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type VoltageTransformerPort struct {
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port proto.Port
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vt *VoltageTransformer
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}
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func (p *VoltageTransformerPort) Port() proto.Port {
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return p.port
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}
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func (p *VoltageTransformerPort) Device() PortedDevice {
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return p.vt
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}
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//////////////////////////////////////////////////////////
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// PowerSource 电源模型
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// 只有一个输出端口A
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type PowerSource struct {
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Identity
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Code string
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PortA *PipePort //电源A端口连接的管线
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Voltage uint32 //电压,单位V
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Sx bool //true-三相交流电;false-单相
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Ac bool //true-交流;false-直流
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}
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func NewPowerSource(id string, code string, voltage uint32, sx bool, ac bool) *PowerSource {
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return &PowerSource{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_PowerSource},
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Code: code,
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Voltage: voltage,
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Sx: sx,
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Ac: ac,
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}
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}
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func (p *PowerSource) PortNum() int {
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return 1
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}
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// PowerSourcePort 电源端口
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//
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// implement DevicePort
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type PowerSourcePort struct {
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ps *PowerSource
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}
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func (p *PowerSourcePort) Port() proto.Port {
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return proto.Port_A
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}
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func (p *PowerSourcePort) Device() PortedDevice {
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return p.ps
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}
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///////////////////////////////////////////
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// LightningArrester 避雷器模型
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type LightningArrester struct {
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Identity
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Code string
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PortA *PipePort //电流从A端口进入
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PortB *PipePort //电流从B端口流出然后进入大地
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}
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func NewLightningArrester(id string, code string) *LightningArrester {
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return &LightningArrester{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_LightningArrester},
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Code: code,
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}
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}
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func (p *LightningArrester) PortNum() int {
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return 2
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}
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// LightningArresterPort 避雷器端口
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//
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// implement DevicePort
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type LightningArresterPort struct {
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port proto.Port
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arrester *LightningArrester
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}
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func (p *LightningArresterPort) Port() proto.Port {
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return p.port
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}
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func (p *LightningArresterPort) Device() PortedDevice {
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return p.arrester
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}
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/////////////////////////////////////////////////
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// EarthingDevice 接地装置
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type EarthingDevice struct {
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Identity
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Code string
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PortA *PipePort //接地输入端口
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}
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func NewEarthingDevice(id string, code string) *EarthingDevice {
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return &EarthingDevice{
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Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_EarthingDevice},
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Code: code,
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}
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}
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func (p *EarthingDevice) PortNum() int {
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return 1
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}
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// EarthingDevicePort 避雷器端口
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//
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// implement DevicePort
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type EarthingDevicePort struct {
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ed *EarthingDevice
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}
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func (p *EarthingDevicePort) Port() proto.Port {
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return proto.Port_A
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}
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func (p *EarthingDevicePort) Device() PortedDevice {
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return p.ed
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}
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