191 lines
6.0 KiB
Go
191 lines
6.0 KiB
Go
package world
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import (
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/entities"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/simulation"
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"joylink.club/rtsssimulation/system"
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"time"
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)
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func CreateSimulation(repo *repository.Repository) ecs.WorldId {
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var systems []ecs.ISystem
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wc := &WorldConfig{
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Systems: systems,
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Tick: 200,
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InitTime: time.Now(),
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}
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w := InitializeWorld(wc)
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simulation.CreateSimulation(repo, w)
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//添加实体
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entities.CreateTurnoutEntries(w, repo.TurnoutList())
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entities.CreateRelayEntries(w, repo.RelayList())
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//初始化组件
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InitComponent(w, repo)
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//添加监听器
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system.Switch2jzdj9AddListeners(w)
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system.RelayAddListeners(w)
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//启动
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w.StartUp()
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return w.Id()
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}
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// InitializeWorld 初始化仿真world
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func InitializeWorld(config *WorldConfig) ecs.World {
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world := ecs.NewWorld(config.Tick)
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// 添加系统
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world.AddSystem(system.NewTimerSystem())
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world.AddSystem(system.NewPercentageMovableSystem())
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for _, sys := range config.Systems {
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world.AddSystem(sys)
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}
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// 添加内置实体
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entities.CreateSystemTimerEntity(world, config.InitTime)
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entities.CreateModelStorageEntity(world, config.ModelManager)
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//
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return world
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}
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func InitComponent(world ecs.World, repo *repository.Repository) {
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query := ecs.NewQuery(filter.Contains(system.Switch2jZdj9StateComponent))
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query.Each(world, func(turnoutEntry *ecs.Entry) {
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turnout := repo.FindTurnout(system.EntityIdentityComponent.Get(turnoutEntry).Id)
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turnoutState := system.Switch2jZdj9StateComponent.Get(turnoutEntry)
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{
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relay := turnout.FindRelay("TDC", "DCJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.DCJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDC", "FCJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.FCJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDC", "YCJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.YCJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDC", "ZDBJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.ZDBJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDC", "ZFBJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.ZFBJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "1DQJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_1DQJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "BHJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_BHJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "2DQJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_2DQJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "1DQJF")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_1DQJF
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "DBJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_DBJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "FBJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_FBJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "QDJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_QDJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ1", "ZBHJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J1_ZBHJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ2", "1DQJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J2_1DQJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ2", "BHJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J2_BHJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ2", "2DQJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J2_2DQJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ2", "1DQJF")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J2_1DQJF
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ2", "DBJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J2_DBJ
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relayState.ResetNeedXh()
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}
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{
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relay := turnout.FindRelay("TDFJ2", "FBJ")
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relayEntry := system.FindEntityById(world, relay.Id())
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relayState := system.RelayStateComponent.Get(relayEntry)
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relayState.Xh = turnoutState.J2_FBJ
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relayState.ResetNeedXh()
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}
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})
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}
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