91 lines
2.5 KiB
Go
91 lines
2.5 KiB
Go
package system
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import (
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"fmt"
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/components"
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"joylink.club/rtsssimulation/storages/memory"
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"joylink.club/rtsssimulation/umi"
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)
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var switchQuery *ecs.Query = ecs.NewQuery(filter.Contains(components.DeviceIdentityComponent, components.SwitchRelayStateComponent, components.PercentageDeviceComponent))
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const (
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//道岔定位
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SwitchNormalRate int32 = 0
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//道岔反位
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SwitchReverseRate int32 = 100
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)
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// 道岔系统操作
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type SwitchSystem struct {
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}
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func NewSwitchSystem() *SwitchSystem {
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return &SwitchSystem{}
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}
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// 触发道岔正常转动
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// w: 当前世界
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// switchId: 道岔id
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// terminalRate: 道岔转动到百分比,规定定位百分比为0,反位百分比为100
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func FireSwitchTurn(w ecs.World, switchId string, terminalRate int32) error {
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if terminalRate < 0 || terminalRate > 100 {
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return fmt.Errorf("道岔转动终点百分比[%d]不在范围[0,100]内", terminalRate)
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}
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var switchEntry *ecs.Entry = queryEntityById(w, switchQuery, switchId)
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if switchEntry == nil {
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return fmt.Errorf("道岔[%s]的实体不存在", switchId)
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}
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//
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switchRelay := components.SwitchRelayStateComponent.Get(switchEntry)
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switchRate := components.PercentageDeviceComponent.Get(switchEntry)
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if terminalRate == switchRate.Rate {
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return nil
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}
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switchRelay.DcJ = terminalRate < switchRate.Rate
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switchRelay.FcJ = terminalRate > switchRate.Rate
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switchRelay.DbJ = false
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switchRelay.FbJ = false
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//
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lhDistance := getSwitchTurnTime(switchId)
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return FirePercentageDeviceOperation(w, switchEntry, lhDistance, terminalRate)
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}
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// world 执行
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func (me *SwitchSystem) Update(w ecs.World) {
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switchQuery.Each(w, func(e *ecs.Entry) {
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switchRate := components.PercentageDeviceComponent.Get(e)
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switchRelay := components.SwitchRelayStateComponent.Get(e)
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if switchRate.Rate <= 0 {
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switchRelay.DcJ = false
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switchRelay.DbJ = true
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}
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if switchRate.Rate >= 100 {
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switchRelay.FcJ = false
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switchRelay.FbJ = true
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}
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//过了操作时限,定操反操继电器自动复位
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if !e.HasComponent(components.PercentageDeviceOperatingComponent) {
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switchRelay.DcJ = false
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switchRelay.FcJ = false
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} else {
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switchRelay.DbJ = false
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switchRelay.FbJ = false
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}
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})
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}
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// 获取道岔转动耗时ms
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func getSwitchTurnTime(switchId string) int64 {
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dcModel := memory.DeviceModelStorage.FindModelById(switchId)
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if nil != dcModel {
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var dc umi.ISwitchModel = dcModel.(umi.ISwitchModel)
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return dc.TurningTime()
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}
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//不存在返回默认值
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return 5000
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}
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